Shadow Generations Shaders - Common dither dpn: Difference between revisions
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A standard PBR shader using [[Transparency Dithering#Noise Dithering|noise dithering]]. | |||
Also supports modifying material transparency using the diffuse color parameter. | Also supports modifying material transparency using the diffuse color parameter. |
Revision as of 08:46, 18 August 2025
Overview
Shader Behavior Overview
Shader model:
[2] Standard (PBR)
Uses:
A standard PBR shader using noise dithering.
Also supports modifying material transparency using the diffuse color parameter.
Related shaders
Behavior
Vertex Colors
Shader does not use vertex colors
Material Inputs
Textures
Name | Index | UV Index | Kind | Red | Green | Blue | Alpha |
---|---|---|---|---|---|---|---|
diffuse
|
0 | 0 | Albedo | Albedo color | Transparency | ||
specular
|
0 | 0 | PRM | Specular factor; Gets multiplied by 0.25 |
Smoothness factor | Metallic factor | Ambient Occlusion |
normal
|
0 | 2 | Normal map | Normal map direction | N/A | N/A |
Parameters
Name | X | Y | Z | W |
---|---|---|---|---|
diffuse
|
N/A | N/A | N/A | Multiplied into the diffuse texture alpha
|
Technical
Shader Features |
---|
is_compute_instancing
|
is_use_tex_srt_anim
|
enable_deferred_rendering
|
enable_alpha_threshold
|
is_use_gi_prt
|
is_use_gi_sg
|
is_use_gi
|
u_model_user_flag_0
|