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Shadow Generations Shaders - Common dither dpn: Difference between revisions

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| overview =  
| overview =  
A standard PBR shader using [[Transparency Dithering#Noise Dithering|noise dithering]].
A standard [[Hedgehog_Engine_2_-_Physically_Based_Rendering_(PBR)|PBR]] shader using [[Transparency Dithering#Noise Dithering|noise dithering]].


Also supports modifying the materials transparency using the <code>diffuse</code> parameter.
Also supports modifying the materials transparency using the <code>diffuse</code> parameter.

Revision as of 10:15, 18 August 2025

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Overview

Shader Behavior Overview
Shader model:

   [2] Standard (PBR)
Uses:

A standard PBR shader using noise dithering.

Also supports modifying the materials transparency using the diffuse parameter.

Related shaders

Behavior

Multiplies the diffuse parameters W value into the diffuse texture alpha channel to alter the transparency.

Vertex Colors

Shader does not use vertex colors

Material Inputs

Textures

Name

Index

UV Index

Kind

Red

Green

Blue

Alpha

diffuse 0 0 Albedo Albedo color Opacity
specular 0 0 PRM Specular factor;
Gets multiplied by 0.25
Smoothness factor Metallic factor Ambient Occlusion
normal 0 2 Normal map Normal map direction N/A N/A

Parameters

Name

X

Y

Z

W

diffuse N/A N/A N/A Multiplied into the diffuse texture alpha

Technical

Shader Features
is_compute_instancing
is_use_tex_srt_anim
enable_deferred_rendering
enable_alpha_threshold
is_use_gi_prt
is_use_gi_sg
is_use_gi
u_model_user_flag_0
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