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Shadow Generations Shaders - Common_dpnm

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Revision as of 18:48, 2 August 2025 by Justin113D (talk | contribs) (Corrected information on how the diffuse color is applied)

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A standard PBR shader, with an additional color mask texture. The color mask controls the visibility of the diffuse parameter, which gets multiplied with the diffuse texture color. This is useful if you want to animate specific regions of a material.

Related shaders

Behavior

Textures

Name Index Info
diffuse 0 A standard albedo texture.

Uses alpha channel for transparency.

Uses the 1st UV channel.

diffuse 1 A mask texture.

Uses the red channel to control the visibility of the diffuse parameter color.

Uses the 1st UV channel.

specular 0 A standard PRM texture.

Uses the 1st UV channel.

normal 0 A standard normal map texture.

Uses the 1st UV channel.

Parameters

Name X Y Z W
diffuse (RGB) Color multiplied with the sampled diffuse texture color (based on the mask) N/A

Technical

Uses the default vertex shader.

Shader Features
is_compute_instancing
is_use_tex_srt_anim
enable_deferred_rendering
enable_alpha_threshold
is_use_gi_prt
is_use_gi_sg
is_use_gi

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