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Shadow Generations Shaders - Common_dpnm

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Revision as of 09:44, 8 August 2025 by Justin113D (talk | contribs) (Updated formatting)

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A standard PBR shader, with an additional color mask texture. The color mask controls the visibility of the diffuse parameter, which gets multiplied with the diffuse texture color. This is useful if you want to animate specific regions of a material.

Related shaders

Behavior

Textures

Name

Index

UV Index

Kind

Red

Green

Blue

Alpha

diffuse 0 0 Albedo Albedo color Transparency
diffuse 1 0 Mask Controls the visibility of the diffuse parameter color N/A N/A N/A
specular 0 0 PRM Specular factor (multiplied by 0.25) Smoothness factor Metallic factor Ambient Occlusion
normal 0 0 Normal map Normal map direction N/A N/A


Uses the red channel to control the visibility of the diffuse parameter color.


Parameters

Name

X

Y

Z

W

diffuse (RGB) Color multiplied with the sampled diffuse texture color based on diffuse [1] N/A

Vertex Colors

  • Color is multiplied into the diffuse texture color*
    • *Exception: The model is using vertex animation textures
  • Alpha is multiplied into the diffuse texture alpha.

Technical

Uses the default vertex shader.

Shader Features
is_compute_instancing
is_use_tex_srt_anim
enable_deferred_rendering
enable_alpha_threshold
is_use_gi_prt
is_use_gi_sg
is_use_gi

Gallery

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