Sonic the Hedgehog (2006) Shaders
Appearance
Shaders
These shaders are stored in game/xenon/archives/shader.arc
and game/xenon/archives/shader_lt.arc
in the 360 version of the game. Most shaders have several different variants within the lm
, lm_np
, moph
, morph_np
, skin
, skin_np
, and std
subfolders.
Shader |
---|
AcrobataPrimitive |
Air00 |
Animal00 |
Animal01 |
Animal02 |
AqaScene00 |
AqaScene01 |
AqaScene02 |
Aqua00 |
Artifact00 |
Artifact01 |
Artifact02 |
Artifact03 |
Artifact06 |
Artifact07 |
BackGround |
balloonicon |
Billboard00 |
Billboard01 |
Billboard02 |
Billboard03 |
Billboard04 |
Billboard05 |
Billboard06 |
Billboard07 |
BillboardSp00 |
BillboardSp01 |
BillboardSp02 |
BloomFilter |
bod_light |
bod_metal |
BurnoutBlurFilter |
ChaosDrive |
CharacterMaterial |
ColorCopyFilter |
ColorCorrectionFilter |
ColorOutFilter |
Common |
conditional_rendering |
CopyFilter |
core_circle |
CscGlass00 |
CscGlass01 |
CscGlass02 |
CscScene00 |
CscScene01 |
CscScene02 |
CscScene03 |
csd |
csd3D |
csdBG |
cyl |
DepthOfFieldFilter |
DtdSand00 |
DtdSand01 |
DtdSand02 |
DtdSand03 |
DtdSand04 |
DtdScene00 |
DtdScene01 |
DtdScene02 |
DtdScene03 |
DtdScene04 |
DtdScene05 |
ecb_light |
ecb_metal |
Effect00 |
egen_light |
egen_metal |
egen_slight |
emob_light |
emob_metal |
en_bullet |
en_laser00 |
en_lava |
en_light |
en_lightani |
en_metal |
en_plating |
en_rock |
EndSky00 |
FBTex_NrmMap |
Fence00 |
Fence01 |
FlcCore00 |
FlcScene00 |
FlcScene01 |
Fluff00 |
Fog00 |
font |
fsol_armor |
fsol_eye |
fsol_fluid |
Gadget_Glider |
Gadget |
gindows |
Glass00 |
Glass01 |
Glass02 |
Glass03 |
iblis01_eye |
iblis01_lava |
iblis01_rock |
iblis02_eye |
iblis02_lava |
iblis02_rock |
iblis03_eye |
iblis03_lava |
iblis03_rock |
Ice00 |
Ice01 |
Ice02 |
Ice03 |
Item_Board |
ItemGlass00 |
ItemMetal00 |
KdvAqua00 |
KdvAqua01 |
KdvMist00 |
KdvRope |
KdvWindRoad |
Kyozoress |
Laser00 |
Laser01 |
Leaf00 |
Leaf01 |
lensflare |
LightCore |
Lightmap00 |
Lightmap01 |
LightmapSp00 |
LightmapSp01 |
LightmapSp02 |
LightmapSp03 |
LightmapSp04 |
Luminous00 |
Luminous01 |
Luminous02 |
Luminous03 |
Luminous04 |
Luminous05 |
Luminous06 |
Luminous07 |
lzout_pt |
lzout |
Mantle00 |
Mantle01 |
Mantle02 |
MarathonSpeedTree |
MaskCopyFilter |
Mefiress |
MefiressSpecific |
MefiressSpecific2 |
Mercury |
Metal00 |
Metal01 |
Metal02 |
MotionBlurFilter |
movie |
movieARGB |
movieYUV420 |
no_shader |
OpticalCamouflage |
pe |
PhaseShiftFilter |
physicsviewer |
player_homing |
primitive |
psi_effect |
Ring |
rt_clear |
rt_restoration |
Rust00 |
SampleFilter |
scr_metal |
Shield |
simple |
Sky00 |
Sky01 |
Sky02 |
Snow00 |
Snow01 |
Snow02 |
Stone00 |
Stone01 |
Stone02 |
Stone03 |
Stone04 |
Terrain00 |
Terrain01 |
Terrain02 |
Terrain03 |
Terrain04 |
Terrain05 |
Terrain06 |
Terrain07 |
Tex_Phone |
Tex_Spec_Phone |
TpjWater00 |
TpjWater01 |
TwnFence00 |
TwnGate |
TwnGlass00 |
TwnGlideWire |
TwnScene00 |
TwnScene01 |
TwnScene02 |
TwnScene03 |
vout |
WapScene00 |
WapScene01 |
WapScene02 |
Water00 |
Water01 |
Water02 |
Water03 |
Water04 |
Water05 |
Waterrise |
Wood00 |
Wood01 |
Zakoress |
ZakoressBillboard |
zout_pt |
zout |