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Shadow Generations Shaders - Common_dpnm

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Revision as of 18:42, 2 August 2025 by Justin113D (talk | contribs) (Fixed UV channel usage for the normal texture)

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A standard PBR shader, with an additional color mask texture. The color mask is used to overlay the diffuse parameter color over the diffuse texture color (after vertex colors were applied!). This is useful if you want to animate specific regions of a material.

Related shaders

Behavior

Textures

Name Index Info
diffuse 0 A standard albedo texture.

Uses alpha channel for transparency.

Uses the 1st UV channel.

diffuse 1 A mask texture.

Uses the red channel to interpolate between the diffuse texture output (red=0) and the diffuse color (red=1).

Uses the 1st UV channel.

specular 0 A standard PRM texture.

Uses the 1st UV channel.

normal 0 A standard normal map texture.

Uses the 1st UV channel.

Parameters

Name X Y Z W
diffuse (RGB) Color to be overlaid N/A

Technical

Uses the default vertex shader.

Shader Features
is_compute_instancing
is_use_tex_srt_anim
enable_deferred_rendering
enable_alpha_threshold
is_use_gi_prt
is_use_gi_sg
is_use_gi

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