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A user with 246 edits. Account created on 9 February 2025.
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13 March 2025

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25 February 2025

  • 22:3522:35, 25 February 2025 diff hist +90 Sonic Frontiers Gismos No edit summary current Tag: Visual edit
  • 22:3522:35, 25 February 2025 diff hist +4,446 N Sonic Frontiers Gismos Created page with "== Islands == === Common === {| class="wikitable" |+ !Information !Image |- |<code>cmnisl_brk_aircontainer</code> A flying container that breaks upon attack. | |- |<code>cmnisl_brk_capsule</code> A capsule that breaks upon attack. | |- |<code>cmnisl_brk_container01</code> A container that breaks upon attack. | |- |<code>cmnisl_brk_container02</code> A container that breaks upon contact. | |- |<code>cmnisl_brk_mechabarrel</code> A barrel that breaks upon attack. | |..." Tag: Visual edit

21 February 2025

  • 10:5610:56, 21 February 2025 diff hist 0 NN Chunk Format No edit summary Tag: Visual edit
  • 10:5610:56, 21 February 2025 diff hist +25 MediaWiki:Vector-2022.css No edit summary
  • 10:4810:48, 21 February 2025 diff hist +23,824 N NN Chunk Format - MOTION Created page with "== NNF_MOTIONTYPE == Types and flags for a NNS_MOTION struct.<syntaxhighlight lang="cpp"> enum NNF_MOTIONTYPE : uint32_t { // -- Masks -- // Apply this mask to get the Motion Type. NND_MOTIONTYPE_CATEGORY_MASK = 31, // Apply this mask to get the Repeat Type. NND_MOTIONTYPE_REPEAT_MASK = 0x1F0040U, // -- Motion Types -- NND_MOTIONTYPE_NODE = 1, NND_MOTIONTYPE_CAMERA = 2, NND_MOTIONTYPE_LIGHT = 4, NND_MOTIONT..." current Tag: Visual edit
  • 10:4210:42, 21 February 2025 diff hist +2,171 N NN Chunk Format - MATERIALNAMELIST Created page with "== NNE_MATERIALNAME_SORTTYPE == {{Notice|type=note|content=The underlying type of this enum is not specified, thus it may differ depending on the platform. In practice, it's always an <code>int32_t</code> in all known NN games.}}This enum indicates the way the NNS_MATERIALNAME structs are sorted in the <code>pMaterialNameList</code> array used in the NN Chunk Format - MATERIALNAMELIST#NNS MATERIALNAMELIST|NNS_MATE..." current Tag: Visual edit
  • 10:4010:40, 21 February 2025 diff hist +2,000 N NN Chunk Format - NODENAMELIST Created page with "== NNE_NODENAME_SORTTYPE == {{Notice|type=note|content=The underlying type of this enum is not specified, thus it may differ depending on the platform. In practice, it's always an <code>int32_t</code> in all known NN games.}} This enum indicates the way the NNS_NODENAME structs are sorted in the <code>pNodeNameList</code> array used in the NNS_NODENAMELIST.<syntaxhighlight..." current Tag: Visual edit
  • 10:3810:38, 21 February 2025 diff hist +4,989 N NN Chunk Format - TEXLIST Created page with "== NNS_TEXFILELIST == {{Notice|type=note|content=This is the root struct for all TEXLIST data chunks.}} A list of texture file entries.<syntaxhighlight lang="cpp"> struct NNS_TEXFILELIST { // The number of elements in the [pTexFileList] array. int32_t nTex; // An array of NNS_TEXFILE structs. NNS_TEXFILE* pTexFileList; }; // Macros used by Text-Form files: #define TEXFILELIST(nTex, pTexFileList) { nTex, pTexFileList } #define TFL_N_TEXFILE(nTex) (nTex) #define..." current Tag: Visual edit
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