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20 March 2025
- 09:3709:37, 20 March 2025 diff hist +95 Sonic Unleashed No edit summary Tag: Visual edit
- 09:3509:35, 20 March 2025 diff hist +144 N Sonic Colors Created page with "== Guides == N/A == Documentation == === File Formats === * Light Field * Set Object" Tag: Visual edit
- 09:3509:35, 20 March 2025 diff hist −156 Documentation No edit summary Tag: Visual edit
- 09:3409:34, 20 March 2025 diff hist −125 Documentation No edit summary Tag: Visual edit
- 09:3409:34, 20 March 2025 diff hist +242 N Sonic Unleashed Created page with "== Guides == === Level Editing === * Sonic Glvl == Documentation == * Stage IDs * Havok Collision Attributes" Tag: Visual edit
- 09:3109:31, 20 March 2025 diff hist +690 N Sonic Generations Created page with "== Guides == === Level Editing === * Sonic GLvl * Importing Terrain * Importing Collision * Custom Rank Times * Troubleshooting == Documentation == * Stage IDs..." Tag: Visual edit
- 09:3109:31, 20 March 2025 diff hist −288 Documentation No edit summary Tag: Visual edit
- 09:2609:26, 20 March 2025 diff hist +53 Games No edit summary Tag: Visual edit
18 March 2025
- 09:0909:09, 18 March 2025 diff hist −15 Documentation No edit summary Tag: Visual edit
- 09:0809:08, 18 March 2025 diff hist +1,446 N Games Created page with "This section lists all games that use the Hedgehog Engine alongside their internal name, organised by the version of the engine that they use. In this page, you're also able to access the game's own HedgeDocs page, which contains game specific guides, tools, and documentation. == Hedgehog Engine == {| class="wikitable" !Game Name !Internal Name |- |Sonic Unleashed (Sonic World Adventure) |SWA |- |Sonic Colors |sonic2010 |- |Sonic Generations |BlueBlur |- |Sonic Lost Wor..." Tag: Visual edit
- 09:0509:05, 18 March 2025 diff hist +9 Main Page No edit summary Tag: Visual edit
- 09:0409:04, 18 March 2025 diff hist +29 Main Page No edit summary Tag: Visual edit
17 March 2025
- 19:4119:41, 17 March 2025 diff hist −25 Tools No edit summary Tag: Visual edit
- 19:3919:39, 17 March 2025 diff hist +1,028 Sonic Lost World Original Level Order No edit summary current Tag: Visual edit: Switched
- 19:3219:32, 17 March 2025 diff hist −1 Sonic Lost World Deleted Levels No edit summary current Tag: Visual edit
- 19:3119:31, 17 March 2025 diff hist +23 Sonic Lost World Deleted Levels No edit summary
- 19:3119:31, 17 March 2025 diff hist +168 Sonic Lost World Test Levels No edit summary current Tag: Visual edit
15 March 2025
- 20:2520:25, 15 March 2025 diff hist +47 Sonic Colors Leftover Levels in Sonic Lost World No edit summary current Tag: Visual edit: Switched
13 March 2025
- 10:2410:24, 13 March 2025 diff hist −1 MediaWiki:Vector-2022.css No edit summary
- 10:2310:23, 13 March 2025 diff hist +107 MediaWiki:Vector-2022.css No edit summary
- 10:0510:05, 13 March 2025 diff hist +47 MediaWiki:Vector-2022.css No edit summary
- 09:5309:53, 13 March 2025 diff hist +4,573 N How To Use Sonic GLvl with Sonic '06 Created page with "{{Notice|type=info|content=This guide uses the following tools: * Sonic GLvl * Sonic '06 Stage Editing Archive * Sonic '06 GLvl Converter (included with Sonic '06 Stage Editing Archive)}}{{Notice|type=note|content=Due to a lack of an actual, dedicated level editor for Sonic '06, we (at the time of writing) use a hacked together solution that allows us to use Sonic GLvl as a stand in. This guide will explain how to set up GLvl for this purpose, with the assumptio..." Tag: Visual edit
- 09:5309:53, 13 March 2025 diff hist +43 N File:Sonic 2006 GLvl Converter.png No edit summary current
- 09:5209:52, 13 March 2025 diff hist +62 N File:Sonic 2006 Object Groups.png No edit summary current
- 09:4909:49, 13 March 2025 diff hist +1,179 NCP File Format No edit summary Tag: Visual edit
- 09:4909:49, 13 March 2025 diff hist +48 N File:XNCP Animation Data 2 List.png No edit summary current
- 09:4809:48, 13 March 2025 diff hist +74 N File:XNCP Cast Animation Data No Anim.png No edit summary current
- 09:4709:47, 13 March 2025 diff hist +53 N File:XNCP Key Frame 2.png No edit summary current
- 09:4709:47, 13 March 2025 diff hist +36 N File:XNCP Key Frame.png No edit summary current
- 09:4609:46, 13 March 2025 diff hist +62 N File:XNCP Cast Animation Data Sub Data 1 List.png No edit summary current
- 09:4509:45, 13 March 2025 diff hist +46 N File:XNCP Cast Animation Data.png No edit summary current
- 09:4409:44, 13 March 2025 diff hist +56 N File:XNCP Animation Key Frame Data List.png No edit summary current
- 09:4409:44, 13 March 2025 diff hist +53 N File:XNCP Animation Framerate.png No edit summary current
- 09:4309:43, 13 March 2025 diff hist +52 N File:XNCP Animation Frame Data List.png No edit summary current
- 09:4209:42, 13 March 2025 diff hist +47 N File:XNCP Animation Dictionary.png No edit summary current
- 09:3309:33, 13 March 2025 diff hist +36 N File:010 Editor xncp texture list.png No edit summary current
- 09:3209:32, 13 March 2025 diff hist +63 N File:010 Editor xncp template executed.png No edit summary current
- 09:3109:31, 13 March 2025 diff hist +3 N File:010 Editor open template.png No edit summary current
- 09:3109:31, 13 March 2025 diff hist +38 N File:010 editor xncp hex.png No edit summary current
- 09:3009:30, 13 March 2025 diff hist +3 N File:010 Editor open file.png No edit summary current
- 09:2109:21, 13 March 2025 diff hist +9,534 N NCP File Format Created page with "{{Notice|type=info|content=This page is written as a guide on how to go through an NCP file using 010 Editor with the [https://github.com/tge-was-taken/010-Editor-Templates/blob/master/templates/sonic_xncp_yncp.bt XNCP Template]}} '''XNCP''' is the file format of Sonic Generations's UI. In this guide, I'll explain the general things you need to get started. == Requirements == First of all, you will need to download the [https://www.sweetscape.com/010editor/ 010 Editor]..." Tag: Visual edit
- 09:1409:14, 13 March 2025 diff hist +2,298 N How To Import Custom Collision in Sonic Generations/Sonic Unleashed Created page with "{{Notice|type=info|content=This guide uses the following tools: * Sonic GLvl * [https://www.blender.org Blender] * HedgeArcPack}} == Part 1 (Creating Collision in Blender) == You'll need a separate model for the collision. While it is possible to use your stage's model files as a collision, we still recommend that you create a separate project/model for it, even if it's a copy of it. It is possible to specify tags for your collision, which control the type of..." Tag: Visual edit
- 09:1209:12, 13 March 2025 diff hist +31 N File:Havok converter window.png No edit summary current
- 09:1109:11, 13 March 2025 diff hist +37 N File:Collision tag example blender.png No edit summary current
- 09:1009:10, 13 March 2025 diff hist +5,505 N How To Import Custom Terrain in Sonic Generations/Sonic Unleashed Created page with "{{Notice|type=info|content=This guide uses the following tools: * Sonic GLvl * [https://www.blender.org Blender] * HedgeArcPack * PackCpk * ModelConverter}} == Part 1 (Creating Terrain in Blender) == First of all, you need terrain for your level. You can do the terrain yourself, or take already created terrain. If your level contains transparent materials you need to add a proper layer tag to it. For transparency, you have two available layers, and you..." Tag: Visual edit
- 09:0909:09, 13 March 2025 diff hist +48 N File:SonicSpawn SonicGLvl.png No edit summary current
- 09:0809:08, 13 March 2025 diff hist +34 N File:Hedgehog Converter Window.png No edit summary current
- 09:0609:06, 13 March 2025 diff hist +58 N File:Transparent material example terrain import generations.png No edit summary current
12 March 2025
- 12:1412:14, 12 March 2025 diff hist +35 Documentation No edit summary Tag: Visual edit
11 March 2025
- 10:1710:17, 11 March 2025 diff hist +84 MediaWiki:Vector-2022.css No edit summary