User contributions for Justin113D
Appearance
Results for Justin113D talk block log uploads logs
A user with 124 edits. Account created on 7 July 2025.
11 July 2025
- 19:2019:20, 11 July 2025 diff hist +198 Transparency Dithering Adde dithering example current Tag: Visual edit: Switched
- 19:1919:19, 11 July 2025 diff hist +87 N File:SXSG Transparency Dithering Enemy.jpg No edit summary current
- 19:1319:13, 11 July 2025 diff hist +2 m Transparency Dithering Improved wording Tag: Visual edit
- 19:1219:12, 11 July 2025 diff hist +661 N Transparency Dithering Created page Tag: Visual edit: Switched
- 19:1119:11, 11 July 2025 diff hist +72 N File:SXSG Dithering animation.gif No edit summary current
- 19:1119:11, 11 July 2025 diff hist +48 N File:SXSG Dithering Texture.png No edit summary current
- 19:0719:07, 11 July 2025 diff hist +1,153 N Mesh Layers Added page current Tag: Visual edit: Switched
- 19:0519:05, 11 July 2025 diff hist +138 N File:Punchthrough transparency example.png No edit summary current
- 18:5118:51, 11 July 2025 diff hist +353 Hedgehog Engine 2 - Deferred Rendering Updated links current Tag: Visual edit: Switched
- 18:4618:46, 11 July 2025 diff hist +1,951 N Hedgehog Engine 2 - Deferred Rendering Created page with "Deferred rendering is a rendering technique used in Hedgehog Engine 2 games. The “standard” way of rendering is called “forward rendering”, and simply draws one mesh after another, including all the lighting calculations. But since one mesh can hide a significant portion of another, many of those lighting calculations go to waste and could be better spent elsewhere. This is where deferred rendering comes in: Instead of calculating the lighting for every mesh in..." Tag: Visual edit: Switched
- 18:4118:41, 11 July 2025 diff hist +59 N File:SXSG Deferred Rendering Emission.png No edit summary current
- 18:4018:40, 11 July 2025 diff hist +92 N File:SXSG Deferred Rendering PBR.png No edit summary current
- 18:3918:39, 11 July 2025 diff hist +57 N File:SXSG Deferred Rendering Normals.png No edit summary current
- 18:3818:38, 11 July 2025 diff hist +57 N File:SXSG Deferred Rendering Albedo.png No edit summary current
- 18:3618:36, 11 July 2025 diff hist +1,075 N Vertex Colors Added page contents current Tag: Visual edit
- 18:3618:36, 11 July 2025 diff hist +85 N File:Vertex Colors Masking-Blending.png No edit summary current
- 18:3418:34, 11 July 2025 diff hist +112 N File:Vertex Colors Albedo.png No edit summary current
- 18:2318:23, 11 July 2025 diff hist +29 Hedgehog Engine 2 Rendering No edit summary Tag: Visual edit: Switched
- 18:1218:12, 11 July 2025 diff hist +232 Hedgehog Engine 2 Rendering No edit summary Tag: Visual edit: Switched
- 18:0918:09, 11 July 2025 diff hist +41 N HE2 Rendering Justin113D moved page HE2 Rendering to Hedgehog Engine 2 Rendering: Improved page title current Tag: New redirect
- 18:0918:09, 11 July 2025 diff hist 0 m Hedgehog Engine 2 Rendering Justin113D moved page HE2 Rendering to Hedgehog Engine 2 Rendering: Improved page title
- 18:0018:00, 11 July 2025 diff hist +66 N Hedgehog Engine 2 PBR Justin113D moved page Hedgehog Engine 2 PBR to Hedgehog Engine 2 - Physically Based Rendering (PBR): Better title name current Tag: New redirect
- 18:0018:00, 11 July 2025 diff hist 0 m Hedgehog Engine 2 - Physically Based Rendering (PBR) Justin113D moved page Hedgehog Engine 2 PBR to Hedgehog Engine 2 - Physically Based Rendering (PBR): Better title name current
- 17:5817:58, 11 July 2025 diff hist +1,139 Hedgehog Engine 2 - Physically Based Rendering (PBR) Added examples Tag: Visual edit
- 17:5817:58, 11 July 2025 diff hist +62 N File:SXSG PBR Example 6.png No edit summary current
- 17:5717:57, 11 July 2025 diff hist +71 N File:SXSG PBR Example 5.png No edit summary current
- 17:5617:56, 11 July 2025 diff hist +65 N File:SXSG PBR Example 4.png No edit summary current
- 17:5617:56, 11 July 2025 diff hist +67 N File:SXSG PBR Example 3.png No edit summary current
- 17:5517:55, 11 July 2025 diff hist +62 N File:SXSG PBR Example 2.png No edit summary current
- 17:5317:53, 11 July 2025 diff hist +4,530 N Hedgehog Engine 2 - Physically Based Rendering (PBR) Added page contents Tag: Visual edit
- 17:5217:52, 11 July 2025 diff hist +60 N File:SXSG PBR Example 1.png No edit summary current
- 17:4217:42, 11 July 2025 diff hist +124 N File:SXSG PBR Ambient occlusion.png No edit summary current
- 17:4017:40, 11 July 2025 diff hist +92 N File:SXSG PBR Luminance.png No edit summary current
- 17:4017:40, 11 July 2025 diff hist +66 N File:SXSG PBR Emission.png No edit summary current
- 17:3917:39, 11 July 2025 diff hist +130 N File:SXSG PBR Specular Metallic.png No edit summary current
- 17:3717:37, 11 July 2025 diff hist +91 N File:SXSG PBR Metallic.png No edit summary current
- 17:2917:29, 11 July 2025 diff hist +90 N File:SXSG PBR Specular.png No edit summary current
- 17:2717:27, 11 July 2025 diff hist +91 N File:SXSG PBR Smoothness.png No edit summary current
- 17:1617:16, 11 July 2025 diff hist +58 N File:SXSG PBR Albedo.png No edit summary current
- 17:1317:13, 11 July 2025 diff hist +14 Hedgehog Engine 2 Rendering No edit summary
- 17:0817:08, 11 July 2025 diff hist −45 Hedgehog Engine 2 Rendering No edit summary Tag: Manual revert
- 17:0817:08, 11 July 2025 diff hist +45 Hedgehog Engine 2 Rendering Changed the page title Tag: Visual edit
- 17:0717:07, 11 July 2025 diff hist +92 N Hedgehog Engine 2 Rendering Created page with "{{DISPLAYTITLE:Hedgehog Engine 2 Rendering}} * Physically Based Rendering (PBR)" Tag: Visual edit: Switched
- 17:0417:04, 11 July 2025 diff hist +221 Documentation No edit summary Tag: Visual edit: Switched