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Shadow Generations Shaders - Detail_dpnn

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Revision as of 17:22, 22 August 2025 by Justin113D (talk | contribs) (Added gallery and RFL variable names)

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Overview

Shader Behavior Overview
Shader model:

   [2] Standard (PBR)
Does not support:

An advanced PBR shader that uses distance blending to blend in a detail normal map.

Related shaders

Behavior

Uses distance blending to interpolate

  • from the normal texture
  • to the normal and normal[1] textures blended together.


The shader uses detailDistance and detailFadeRange from the stage RFL to determine the detail range.

Vertex Colors

  • Color is multiplied into the diffuse texture color
  • Alpha is multiplied into the diffuse texture alpha

Material Inputs

Textures

Name

Index

UV Index

Kind

Red

Green

Blue

Alpha

diffuse 0 0 Albedo Albedo color Opacity
specular 0 0 PRM Specular factor;
Gets multiplied by 0.25
Smoothness factor Metallic factor Ambient Occlusion
normal 0 0 Normal map Normal map direction N/A N/A
normal 1 2 Detail Normal map Normal map direction that is blended into the normal texture based on camera distance N/A N/A

Parameters

Name

X

Y

Z

W

DetailFactor UV scale for the normal[1] texture N/A N/A N/A

Technical

Shader Features
is_compute_instancing
is_use_tex_srt_anim
enable_alpha_threshold
is_use_gi_prt
is_use_gi_sg
is_use_gi

Gallery

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