U8 Archive
Appearance
Archives, .arc, or ARC files are a common container format used throughout Sonic the Hedgehog (2006). Arc files can store a full file and directory-based virtual file system. Files may be compressed using DEFLATE more commonly known as zlib. In Sonic '06, the directories may be traversed, and individual files extracted and loaded into memory as needed.
Format
TBD.
List of Archives in Sonic '06
| Name | Description |
|---|---|
| cache.arc | Core render scripts, event playbook, and optical camouflage noise texture |
| download.arc | DLC episode mission and SET data |
| enemy_data.arc | Boss models, textures, and objects |
| enemy.arc | Regular enemy models, textures, and objects |
| event_data.arc | Event-specific models, textures, and objects |
| event.arc | Event-specific sounds, particles, and scripts |
| game.arc | |
| human.arc | NPC models, textures, objects, and scripts |
| object.arc | Interactive object models, textures, objects, and scripts |
| particle_data.arc | |
| particle.arc | |
| player_*.arc | Contains player-specific models, textures, objects, and animations |
| player.arc | |
| radarmap.arc | |
| scripts.arc | |
| shader_lt.arc | |
| shader.arc | |
| sound.arc | |
| sprite.arc | |
| stage_*.arc | |
| stage.arc | |
| system.arc | |
| text.arc |