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U8 Archive

From HedgeDocs

Archives, .arc, or ARC files are a common container format used throughout Sonic the Hedgehog (2006). Arc files can store a full file and directory-based virtual file system. Files may be compressed using zlib. In Sonic '06, the directories may be traversed, and individual files extracted and loaded into memory as needed.

Format

TBD.

List of Archives in Sonic '06

Name Description
cache.arc Core render scripts, event playbook, and optical camouflage noise texture
download.arc DLC episode mission and SET data
enemy_data.arc Boss textures and objects
enemy.arc Regular enemy textures and objects
event_data.arc Event-specific textures and objects
event.arc Event-specific sounds, particles, and scripts
game.arc Actor properties, light and camera parameters
human.arc NPC textures, objects, and scripts
object.arc Interactive object textures, objects, and scripts
particle_data.arc Particle textures and objects
particle.arc Particle definitions
player_*.arc Player-specific textures, objects, and animations
player.arc Player scripting and packages
radarmap.arc Mini-map objects, colour textures, and icons
scripts.arc Most Lua scripting, SETs and paths
shader_lt.arc Multiplayer shaders
shader.arc Singleplayer shaders
sound.arc Common sound banks
sprite.arc UI textures, layouts, and animations
stage_*.arc Stage-specific textures and objects
stage.arc Reflection areas and stage collision
system.arc
text.arc Font textures, maps, and string tables
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