Jump to content

Player Parameters

From HedgeDocs
Revision as of 04:06, 3 December 2025 by IsaacMarovitz (talk | contribs) (Created page with "Many aspects of player and object behaviour in Sonic the Hedgehog (2006) is configurable from Lua scripting. == CommonContext == {| class="wikitable" |+ !Name !Type !Description |- |<code>gravity</code> | rowspan="54" |Float | |- |<code>c_brake_acc</code> | |- |<code>c_brake_dashpanel</code> | |- |<code>c_walk_border</code> | |- |<code>c_run_border</code> | |- |<code>c_walk_speed_max</code> | |- |<code>c_run_acc</code> | |- |<code>c_run_speed_max</code> | |- |<code>...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)

Many aspects of player and object behaviour in Sonic the Hedgehog (2006) is configurable from Lua scripting.

CommonContext

Name Type Description
gravity Float
c_brake_acc
c_brake_dashpanel
c_walk_border
c_run_border
c_walk_speed_max
c_run_acc
c_run_speed_max
c_speedup_acc
c_speedup_speed_max
c_jump_time_min
c_jump_brake
c_jump_speed_acc
c_jump_speed_brake
c_jump_speed
c_jump_walk
c_jump_run
c_brake_quick_acc
c_wait_no_input_time
c_damage_time
c_damage_jump
c_damage_speed
c_run_against_time
c_grind_speed_org
c_grind_acc
c_grind_speed_max
c_grind_time
c_grind_penalty_time
c_grind_brake_acc
c_invincible_time
c_invincible_time_ring1
c_invincible_item
c_speedup_time
c_wind_init
c_wind_spd
c_wind_dist
c_border_gravity
c_landing_time
c_ottoto_time
c_dead_animation_time
c_dead_animation_time_coll
c_wallwait_time
c_lclick_time
c_flight_acc
c_flight_speed_acc
c_flight_speed_min
c_flight_speed_max
c_hovering_acc
c_climb_speed
c_stun
c_brake_acc_sand
c_run_acc_sand
c_jump_speed_sand
c_psi_throw_speed
Cookies help us deliver our services. By using our services, you agree to our use of cookies.