Transparency Dithering
Appearance


Dithering, specifically transparency dithering is an effect to "emulate" transparency blending without having to actually carry the cost of blending. It is usually used to fade out models or make otherwise opaque models be see-through for a variety of reasons.
All Hedgehog Engine 2 shaders have dithering code implemented (only confirmed for Shadow Generations right now), but more research is required to understand under which circumstances it is used.
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