Jump to content

Hedgehog Engine 2 - Weather

From HedgeDocs
Revision as of 19:46, 11 July 2025 by Justin113D (talk | contribs) (Added page)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)

Hedgehog Engine 2 has a dynamic environment system internally referred to as “weather” that is responsible for doing things like generating a skybox at runtime or changing how materials look.

Effect on PBR materials

While the details are not exactly known right now, it’s possible to deduce several functions from reading the shaders (which, as of writing this, has only been done for Shadow Generations).

For the majority of all shaders, the following PBR properties get interpolated based on currently unknown values:

Cookies help us deliver our services. By using our services, you agree to our use of cookies.