Shader Features
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Shader features were used in Hedgehog Engine 1 games to compile the same shader with certain features enabled, like bone influencing or application of vertex colors.
Feature | Name | Purpose |
---|---|---|
b | Bone deformation | Enables bone influence on vertices |
c | Cubemap | Use cube mapping for reflection textures, instead of spherical environment mapping |
E | [ UNKNOWN ] | |
l | [ UNKNOWN ] | |
s | [ UNKNOWN ] | |
u | UV animation | Enables texture coordinate animations |
v | Vertex colors | Applies vertex colors to the diffuse colors |
w | [ UNKNOWN ] |