Jump to content

Shader Features

From HedgeDocs
Revision as of 22:48, 11 July 2025 by Justin113D (talk | contribs) (Fixed todo notice)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Info
This page is incomplete! You can help by contributing


Shader features were used in Hedgehog Engine 1 games to compile the same shader with certain features enabled, like bone influencing or application of vertex colors.

Feature Name Purpose
b Bone deformation Enables bone influence on vertices
c Cubemap Use cube mapping for reflection textures, instead of spherical environment mapping
E [ UNKNOWN ]
l [ UNKNOWN ]
s [ UNKNOWN ]
u UV animation Enables texture coordinate animations
v Vertex colors Applies vertex colors to the diffuse colors
w [ UNKNOWN ]
Cookies help us deliver our services. By using our services, you agree to our use of cookies.