Jump to content

Meta Instancer

From HedgeDocs
Revision as of 16:18, 16 August 2025 by NextinHKRY (talk | contribs) (Created page with "{{ToolInfobox|title=Meta Instancer|author=Hedgeturd|website=https://github.com/Hedgeturd/MetaInstancer-Blender/|image=|download=https://github.com/Hedgeturd/MetaInstancer-Blender/releases/latest}} '''Meta Instancer''' is a Blender addon to modify meta-instancer files (.mti) from '''Hedgehog Engine 1''', which are used primarily for grass in levels. == Usage == === Scene Setup === Make a surface which has a Particle System set on it, use the settings from this image. ...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Meta Instancer
Author(s) Hedgeturd

Meta Instancer is a Blender addon to modify meta-instancer files (.mti) from Hedgehog Engine 1, which are used primarily for grass in levels.

Usage

Scene Setup

Make a surface which has a Particle System set on it, use the settings from this image.

Scene Setup


To have more randomized patches of grass, use these settings below.

Painting

If you want more control over the placement you can add weight paints to the Particle Settings, use the settings below; "Group" being the vertex group that will be used to paint the grass onto the surface. After you set this up, you can now begin painting.

Once you're ready to export, make sure to go back to your Particle Emission Settings and reduce the Hair Length to 0, then go to File > Export > Meta Instancer (.mti) and finally name and export your MTI file.

Cookies help us deliver our services. By using our services, you agree to our use of cookies.