Player State IDs
Appearance
This is a list of player State IDs for most characters in the game.[1]
Enums
- WAIT = 0,
- WALK = 1,
- RUN = 2,
- FALL = 3,
- JUMP = 4,
- JUMP_WATER = 5,
- STOP = 6,
- QUICK_TURN = 7,
- DEAD = 8,
- DAMAGE_LIGHT = 9,
- PUSH = 10/0xA,
- BONK = 11/0xB,
- GRIND = 12/0xC,
- COMMON EDGE GRAB = 13/0xD -- Hanging
- COMMON EDGE TYPE A = 14/0xE -- Unknown Hanging State
- COMMON EDGE TYPE B = 15/0xF -- Jumping from Hang
- OTTOTTO = 16/0x10,
- SPRING = 17/0x11,
- WIDESPRING/ROPE = 18/0x12,
- SPRING_2 = 19/0x13, -- Unknown
- DASH_PANEL = 20/0x14,
- JUMP_PANEL = 21/0x15,
- GOAL = 22/0x16,
- GOAL_LOOP = 23/0x17,
- WIND = 24/0x18,
- LANDING = 25/0x19,
- DONT_MOVE = 26/0x1A,
- UP_DOWN_REEL = 27/0x1B,
- TARZAN = 28/0x1C,
- BUNGEE = 29/0x1D,
- POLL = 30/0x1E,
- CHAINJUMP_LAND = 31/0x1F,
- RAINBOW_RING = 32/0x20,
- WALL_WAIT = 33/0x21,
- ROPE_LAND = 34/0x22,
- CLIMB = 35/0x23,
- GEM_PURPLE = 36/0x24,
- TALK = 37/0x25,
- HOLD = 38/0x26,
- -- 39/0x27 (sets to last gimmick speed, potential automation/Unused Silver attack, throws Sonic in the spring animation)
- STUN = 40/0x28, -- Piyori
- RODEO = 41/0x29,
- BALANCER = 42/0x2A,
- WATER_SLIDE = 43/0x2B,
- GLIDE = 44/0x2C,
- GLIDE_END = 45/0x2D,
- BOMB_SEARCH_TAP = 46/0x2E,
- BOMB_SEARCH_HOLD = 47/0x2F,
- AMIGO_SWAP = 48/0x30,
- AMIGO CHASE (?) -- 49/0x31,
- SUPER SONIC AMIGO CHANGE -- 50/0x32,
- TELEPORT_DASH = 51/0x33,
- FLOAT = 52/0x34,
- WATER_WALK = 53/0x35,
- -- 54/0x36
- -- 55/0x37
- LIFT = 56/0x38,
- ESP_MARK = 57/0x39,
- GROUND_THROW = 58/0x3A,
- AIR_THROW = 59/0x3B,
- GRAB ALL -- 60/0x3C
- PSYCHOSHOCK = 61/0x3D,
- STUN_SLAP_GROUND = 62/0x3E,
- STUN_SLAP_AIR = 63/0x3F,
- -- 64/0x40, (activates aura, locks movement and animation, resets speed and gives invincibility)
- HOMING_CHARGE = 65/0x41,
- HOMING_RELEASE = 66/0x42,
- HOMING_AFTER = 67/0x43,
- SLIDING = 68/0x44,
- EDGE_ATTACK = 69/0x45,
- SPIN_DASH = 70/0x46,
- BOUNCE = 71/0x47,
- LIGHT_DASH = 72/0x48,
- GEM_BLUE = 73/0x49,
- GEM_GREEN = 74/0x4A,
- GEM_GREEN_AIR = 75/0x4B,
- -- 76/0x4C?
- GEM_RAINBOW = 77/0x4D,
- HOVER = 78/0x4E,
- OMEGA LAUNCHER -- 79/0x4F
- LOCK ON LASER -- 80/0x50
- OVERDRIVE = 81/0x51,
- CHAOS_SPEAR = 82/0x52,
- CHAOS_SPEAR_AFTER = 83/0x53,
- CHAOS_BLAST = 84/0x54,
- CHAOS_SMASH_WAIT = 85/0x55,
- CHAOS_SMASH = 86/0x56,
- CHAOS_ATTACK = 87/0x57,
- CHAOS_SNAP = 88/0x58,
- TORNADO_KICK = 89/0x59,
- SHADOW_ATTACK = 90/0x5A,
- --91/0x5B
- -- Amy states
- STEALTH_START = 92/0x5C,
- STEALTH_END = 93/0x5D,
- DOUBLE_JUMP_PRE = 94/0x5E,
- DOUBLE_JUMP = 95/0x5F,
- HAMMER_ATTACK = 96/0x60,
- -- Blaze states
- ACCEL_TORNADO = 97/0x61,
- SPINNING_CLAW = 98/0x62,
- FIRE_CLAW = 99/0x63,
- -- Knuckles states
- HEAT_KNUCKLE = 100/0x64,
- SCREWDRIVER -- 101/0x65
- SCREWDRIVER AFTER -- 102/0x66
- SCREW_DIVE = 103/0x67,
- -- Rouge states
- BOMB_AIR = 104/0x68,
- MULTI AIR BOMB --105/0x69
- HEART MINE --106/0x6A
- SUPER SONIC/SHADOW ATTACK --107/0x6B
- SUPER SILVER ATTACK --108/0x6C
- -- Vehicle states
- VEHICLE_ENTER = 109/0x6D,
- AUTOTAKE -- 110/0x6E (activates when spawning into a vehicle)
- BIKE_RIDE = 111/0x6F,
- JEEP_RIDE = 112/0x70,
- HOVER_RIDE = 113/0x71,
- GLIDER_RIDE = 114/0x72,
- VEHICLE EXIT -- 115/0x73
Sonic
- 82B15D5B - Wait
- 82B15D63 - Walk
- 82B15D6B - Run
- 82B15D73 - Fall
- 82B15D7B - Jump
- 82B15D83 - Jump Water
- 82B15D8B - Stop
- 82B15D93 - Quick Turn
- 82B15D9B - Dead
- 82B15DA3 - Damage Light
- 82B15DAB - Push
- 82B15DB3 - Bonk
- 82B15DBB - Grind
- 82B15DC3 - Common Edge Grab
- 82B15DCB - Common Edge (Unknown)
- 82B15DD3 - Common Edge Jump
- 82B15DDB - Ottotto/Balancing
- 82B15DE3 - Spring
- 82B15DEB - Wide Spring/Rope
- 82B15DF3 - Dash Panel
- 82B15DFB - Spring 2/Unknown 19
- 82B15E03 - Jump Panel
- 82B15E0B - Goal
- 82B15E13 - Goal Loop
- 82B15E1B - Wind
- 82B15E23 - Landing
- 82B15E2B - Don't Move
- 82B15E33 - Updown Reel
- 82B15E3B - Pole
- 82B15E43 - Chainjump Land
- 82B15E4B - Rainbow Ring
- 82B15E53 - Wall Wait
- 82B15E5B - Rope Land
- 82B15E63 - Talk
- 82B15E6B - Hold
- 82B15E73 - Unknown 39
- 82B15E7B - Piyori/Stun
- 82B15E83 - Rodeo/Egg Cerb & Wyvern
- 82B15E8B - Balancer/AQA Ball
- 82B15E93 - Water Slide
- 82B15E9B - Amigo Swap
- 82B15EA3 - Amigo Chase (?)
- 82B15EAB - Purple Gem
- 82B15EB3 - Bomb Search Tap/Sky Gem Toss
- 82B15EBB - Bomb Search Hold/Sky Gem FPS
- 82B15EC3 - Homing Charge
- 82B15ECB - Homing Release
- 82B15ED3 - Homing After
- 82B15EDB - Sliding
- 82B15EE3 - Edge Attack (Spinkick?)
- 82B15EEB - Spindash
- 82B15EF3 - Bounce
- 82B15EFB - Light Dash
- 82B15F03 - Blue Gem
- 82B15F0B - Green Gem
- 82B15F13 - Green Gem (Air)
- 82B15F1B - Rainbow Gem
Silver
- 82B15F23 - Wait
- 82B15F2B - Walk
- 82B15F33 - Run
- 82B15F3B - Fall
- 82B15F43 - Jump
- 82B15F53 - Stop
- 82B15F5B - Quick Turn
- 82B15F63 - Dead
- 82B15F6B - Damage Light
- 82B15F73 - Push
- 82B15F7B - Grind
- 82B15F83 - Common Edge Grab
- 82B15F8B - Common Edge (Unknown)
- 82B15F93 - Common Edge Jump
- 82B15F9B - Spring
- 82B15FA3 - Wide Spring/Rope
- 82B15FAB - Dash Panel
- 82B15FB3 - Spring 2/Unknown 19
- 82B15FBB - Jump Panel
- 82B15FC3 - Goal
- 82B15FCB - Goal Loop
- 82B15FD3 - Wind
- 82B15FDB - Landing
- 82B15FE3 - Don't Move
- 82B15FEB - Updown Reel
- 82B15FF3 - Pole
- 82B15FFB - Chainjump Land
- 82B16003 - Rainbow Ring
- 82B1600B - Talk
- 82B16013 - Piyori/Stun
- 82B1601B - Tarzan
- 82B16023 - Amigo Swap
- 82B1602B - Amigo Chase (?)
- 82B16033 - Rodeo
- 82B1603B - Balancer/AQA Ball
- 82B16043 - Teleport Dash
- 82B1604B - Float
- 82B16053 - Lift
- 82B1605B - ESP Mark
- 82B16063 - Grab All
- 82B1606B - Psychoshock
- 82B16073 - Stun Slap (Ground)
- 82B1607B - Stun Slap (Air)
- 82B16083 - Throw (Ground)
- 82B1608B - Throw (Air)
- 82B16093 - Unknown 64
Princess
- 82B1609B - Wait
- 82B160A3 - Walk
- 82B160AB - Run
- 82B160B3 - Fall
- 82B160BB - Jump
- 82B160C3 - Jump Water
- 82B160CB - Stop
- 82B160D3 - Quick Turn
- 82B160DB - Dead
- 82B160E3 - Damage Light
- 82B160EB - Bonk
- 82B160F3 - Grind
- 82B160FB - Common Edge Grab
- 82B16103 - Common Edge (Unknown)
- 82B1610B - Common Edge Jump
- 82B16113 - Ottotto/Balancing
- 82B1611B - Spring
- 82B16123 - Wide Spring/Rope
- 82B1612B - Dash Panel
- 82B16133 - Spring 2/Unknown 19
- 82B1613B - Jump Panel
- 82B16143 - Goal
- 82B1614B - Goal Loop
- 82B16153 - Wind
- 82B1615B - Landing
- 82B16163 - Don't Move
- 82B1616B - Pole
- 82B16173 - Chainjump Landing
- 82B1617B - Rainbow Ring
- 82B16183 - Wall Wait
- 82B1618B - Rope Land
- 82B16193 - Tarzan
- 82B1619B - Bungee
- 82B161A3 - Amigo Swap
- 82B161AB - Amigo Chase (?)
- 82B161B3 - Talk
- 82B161BB - Homing Charge
- 82B161C3 - Homing Release
- 82B161CB - Homing After
- 82B161D3 - Sliding
- 82B161DB - Light Dash
- 82B161E3 - Updown Reel
- 82B161EB - Water Walk
Shadow
- 82B161F3 - Wait
- 82B161FB - Walk
- 82B16203 - Run
- 82B1620B - Fall
- 2B16213 - Jump
- 82B1621B - Jump Water
- 82B16223 - Stop
- 82B1622B - Quick Turn
- 82B16233 - Dead
- 82B1623B - Damage Light
- 82B16243 - Push
- 82B1624B - Bonk
- 82B16253 - Grind
- 82B1625B - Common Edge Grab
- 82B16263 - Common Edge (Unknown)
- 82B1626B - Common Edge Jump
- 82B16273 - Ottotto/Balancing
- 82B1627B - Spring
- 82B16283 - Wide Spring/Rope
- 82B1628B - Dash Panel
- 82B16293 - Spring 2/Unknown 19
- 82B1629B - Jump Panel
- 82B162A3 - Goal
- 82B162AB - Goal Loop
- 82B162B3 - Wind
- 82B162BB - Landing
- 82B162C3 - Don't Move
- 82B162CB - Updown Reel
- 82B162D3 - Pole
- 82B162DB - Chainjump Land
- 82B162E3 - Rainbow Ring
- 82B162EB - Talk
- 82B162F3 - Hold
- 82B162FB - Piyori/Stun
- 82B16303 - Rodeo
- 82B1630B - Balancer/AQA Ball
- 82B16313 - Amigo Swap
- 82B1631B - Amigo Chase (?)
- 82B16323 - Light Dash
- 82B1632B - Homing Release
- 82B16333 - Homing After
- 82B1633B - Overdrive
- 82B16343 - Chaos Spear
- 82B1634B - Chaos Spear After
- 82B16353 - Chaos Blast
- 82B1635B - Chaos Smash Wait
- 82B16363 - Chaos Smash
- 82B1636B - Chaos Attack
- 82B16373 - Chaos Snap
- 82B1637B - Tornado Kick
- 82B16383 - Shadow Attack (Edge Attack?)
- 82B1638B - Vehicle Enter
- 82B16393 - Autotake
- 82B1639B - Hover Ride
- 82B163A3 - Bike Ride
- 82B163AB - Glider Ride
- 82B163B3 - Jeep Ride
- 82B163BB - Exit Vehicle
Omega
- 82B168B3 - Wait
- 82B168BB - Walk
- 82B168C3 - Run
- 82B168CB - Fall
- 82B168D3 - Jump
- 82B168DB - Jump Water
- 82B168E3 - Stop
- 82B168EB - Quick Turn
- 82B168F3 - Dead
- 82B168FB - Damage Light
- 82B16903 - Push
- 82B1690B - Bonk
- 82B16913 - Grind
- 82B1691B - Common Edge Grab
- 82B16923 - Common Edge (Unknown)
- 82B1692B - Common Edge Jump
- 82B16933 - Spring
- 82B1693B - Wide Spring/Rope
- 82B16943 - Dash Panel
- 82B1694B - Spring 2/Unknown 13
- 82B16953 - Jump Panel
- 82B1695B - Goal
- 2B16963 - Goal Loop
- 82B1696B - Wind
- 82B16973 - Landing
- 82B1697B - Don't Move
- 82B16983 - Updown Reel
- 82B1698B - Pole
- 82B16993 - Chainjump Land
- 82B1699B - Rainbow Ring
- 82B169A3 - Talk
- 82B169AB - Hover
- 82B169B3 - Omega Launcher
- 82B169BB - Lock On Laser
- 82B169C3 - Amigo Swap
- 82B169CB - Amigo Chase (?)
- 82B169D3 - Hold
Amy
- 82B169DB - Wait
- 82B169E3 - Walk
- 82B169EB - Run
- 82B169F3 - Fall
- 82B169FB - Jump
- 82B16A03 - Jump Water
- 82B16A0B - Stop
- 82B16A13 - Quick Turn
- 82B16A1B - Dead
- 82B16A23 - Damage Light
- 82B16A2B - Push
- 82B16A33 - Bonk
- 82B16A3B - Grind
- 82B16A43 - Common Edge Grab
- 82B16A4B - Common Edge (Unknown)
- 82B16A53 - Common Edge Jump
- 82B16A5B - Ottotto/Balancing
- 82B16A63 - Spring
- 82B16A6B - Wide Spring/Rope
- 82B16A73 - Dash Panel
- 82B16A7B - Spring 2/Unknown 19
- 82B16A83 - Jump Panel
- 82B16A8B - Goal
- 82B16A93 - Goal Loop
- 82B16A9B - Wind
- 82B16AA3 - Landing
- 82B16AAB - Don't Move
- 82B16AB3 - Updown Reel
- 82B16ABB - Pole
- 82B16AC3 - Chainjump Land
- 82B16ACB - Rainbow Ring
- 82B16AD3 - Wall Wait
- 82B16ADB - Rope Land
- 82B16AE3 - Amigo Swap
- 82B16AEB - Amigo Chase (?)
- 82B16AF3 - Hold
- 82B16AFB - Talk
- 82B16B03 - Pray/Stealth Start
- 82B16B0B - Surprised/Stealth End
- 82B16B13 - Jump Double 0 (Charge)
- 82B16B1B - Hammer Attack
- 82B16B23 - Jump Double 1 (Release)
Blaze
- 82B16B2B - Wait
- 82B16B33 - Walk
- 82B16B3B - Run
- 82B16B43 - Fall
- 82B16B4B - Jump
- 82B16B53 - Jump Water
- 82B16B5B - Stop
- 82B16B63 - Quick Turn
- 82B16B6B - Dead
- 82B16B73 - Damage Light
- 82B16B7B - Push
- 82B16B83 - Bonk
- 82B16B8B - Grind
- 82B16B93 - Common Edge Grab
- 82B16B9B - Common Edge (Unknown)
- 82B16BA3 - Common Edge Jump
- 82B16BAB - Ottotto/Balancing
- 82B16BB3 - Spring
- 82B16BBB - Wide Spring/Rope
- 82B16BC3 - Dash Panel
- 82B16BCB - Spring 2/Unknown 19
- 82B16BD3 - Jump Panel
- 82B16BDB - Goal
- 82B16BE3 - Goal Loop
- 82B16BEB - Wind
- 82B16BF3 - Landing
- 82B16BFB - Don't Move
- 82B16C03 - Updown Reel
- 82B16C0B - Pole
- 82B16C13 - Chainjump Land
- 82B16C1B - Rainbow Ring
- 82B16C23 - Wall Wait
- 82B16C2B - Rope Land
- 82B16C33 - Amigo Swap
- 82B16C3B - Amigo Chase (?)
- 82B16C43 - Hold
- 82B16C4B - Talk
- 82B16C53 - Accel Tornado
- 82B16C5B - Spinning Claw
- 82B16C63 - Fire Claw
- 82B16C6B - Homing After
Knuckles
- 82B16C73 - Wait
- 82B16C7B - Walk
- 82B16C83 - Run
- 82B16C8B - Fall
- 82B16C93 - Jump
- 82B16C9B - Jump Water
- 82B16CA3 - Stop
- 82B16CAB - Quick Turn
- 82B16CB3 - Dead
- 82B16CBB - Damage Light
- 82B16CC3 - Push
- 82B16CCB - Bonk
- 82B16CD3 - Grind
- 82B16CDB - Common Edge Grab
- 82B16CE3 - Common Edge (Unknown)
- 82B16CEB - Common Edge Jump
- 82B16CF3 - Spring
- 82B16CFB - Wide Spring/Rope
- 82B16D03 - Dash Panel
- 82B16D0B - Spring 2/Unknown 19
- 82B16D13 - Jump Panel
- 82B16D1B - Goal
- 82B16D23 - Goal Loop
- 82B16D2B - Wind
- 82B16D33 - Landing
- 82B16D3B - Don't Move
- 82B16D43 - Chainjump Land
- 82B16D4B - Rainbow Ring
- 82B16D53 - Wall Wait
- 82B16D5B - Rope Land
- 82B16D63 - Climb
- 82B16D6B - Glide
- 82B16D73 - Glide End
- 82B16D7B - Updown Reel
- 82B16D83 - Amigo Swap
- 82B16D8B - Amigo Chase (?)
- 82B16D93 - Hold
- 82B16D9B - Talk
- 82B16DA3 - Heat Knuckle
- 82B16DAB - Screwdriver
- 82B16DB3 - Screwdriver After
- 82B16DBB - Screw Dive/Groundshaker
Rouge
- 82B16DC3 - Wait
- 82B16DCB - Walk
- 82B16DD3 - Run
- 82B16DDB - Fall
- 82B16DE3 - Jump
- 82B16DEB - Jump Water
- 82B16DF3 - Stop
- 82B16DFB - Quick Turn
- 82B16E03 - Dead
- 82B16E0B - Damage Light
- 82B16E13 - Push
- 82B16E1B - Bonk
- 82B16E23 - Grind
- 82B16E2B - Common Edge Grab
- 82B16E33 - Common Edge (Unknown)
- 82B16E3B - Common Edge Jump
- 82B16E43 - Spring
- 82B16E4B - Wide Spring/Rope
- 82B16E53 - Dash Panel
- 82B16E5B - Spring 2/Unknown 19
- 82B16E63 - Jump Panel
- 82B16E6B - Goal
- 82B16E73 - Goal Loop
- 82B16E7B - Wind
- 82B16E83 - Landing
- 82B16E8B - Don't Move
- 82B16E93 - Chainjump Landing
- 82B16E9B - Rainbow Ring
- 82B16EA3 - Wall Wait
- 82B16EAB - Rope Land
- 82B16EB3 - Climb
- 82B16EBB - Glide
- 82B16EC3 - Glide End
- 82B16ECB - Bomb Search Tap
- 82B16ED3 - Bomb Search Hold
- 82B16EDB - Tarzan
- 82B16EE3 - Amigo Swap
- 82B16EEB - Amigo Chase (?)
- 82B16EF3 - Hold
- 82B16EFB - Talk
- 82B16F03 - Purple Gem (used for Blast Jump)
- 82B16F0B - Air Bomb
- 82B16F13 - Multi Air Bomb
- 82B16F1B - Heart Mine
Tails
- 82B16F23 - Wait
- 82B16F2B - Walk
- 82B16F33 - Run
- 82B16F3B - Fall
- 82B16F43 - Jump
- 82B16F4B - Jump Water
- 82B16F53 - Stop
- 82B16F5B - Quick Turn
- 82B16F63 - Dead
- 82B16F6B - Damage Light
- 82B16F73 - Grind
- 82B16F7B - Spring
- 82B16FD3 - Wide Spring/Rope
- 82B16F8B - Dash Panel
- 82B16F93 - Spring 2/Unknown 19
- 82B16F9B - Jump Panel
- 82B16FA3 - Goal
- 82B16FAB - Goal Loop
- 82B16FB3 - Wind
- 82B16FBB - Landing
- 82B16FC3 - Don't Move
- 82B16FCB - Updown Reel
- 82B16FD3 - Pole
- 82B16FDB - Chainjump Landing
- 82B16FE3 - Rainbow Ring
- 82B16FEB - Rope Land
- 82B16FF3 - Glide (used for Flying)
- 82B16FFB - Bomb Search Tap
- 82B17003 - Bomb Search Hold
- 82B1700B - Amigo Swap
- 82B17013 - Amigo Chase (?)
- 82B1701B - Hold
- 82B17023 - Talk
Super Sonic
- 82B17028 - Wait
- 82B17033 - Super Amigo Swap
- 82B1703B - Pole
- 82B17043 - Damage Light
- 82B1704B - Dead
- 82B17053 - Super Sonic/Shadow Attack
- 82B1705B - Goal
Super Shadow
- 82B17063 - Wait
- 82B1706B - Super Amigo Change
- 82B17073 - Amigo Swap
- 82B1707B - Damage Light
- 82B17083 - Dead
- 82B1708B - Super Sonic/Shadow Attack
- 82B17093 - Goal
Super Silver
- 82B1709B - Wait
- 82B170A3 - Super Amigo Change
- 82B170AB - Amigo Swap
- 82B170B3 - Damage Light
- 82B170BB - Dead
- 82B170C3 - Super Silver Attack
- 82B170CB - Goal
- ↑ Compiled by GordonRamsay and some by FenTheOtter.