Shadow Generations Shaders - Emission_dnE
Appearance
A standard PBR shader with an emission layer and no special logic.
Related shaders
Behavior
- Supports all mesh layers
- Uses Shader model 2 (Standard)
Textures
Name | Index | UV Index | Kind | Red | Green | Blue | Alpha |
---|---|---|---|---|---|---|---|
diffuse
|
0 | 0 | Albedo | Albedo color | Transparency | ||
normal
|
0 | 2 | Normal map | Normal map direction | N/A | N/A | |
emission
|
0 | 3 | Emission | Emission color | N/A |
Parameters
Name | X | Y | Z | W |
---|---|---|---|---|
ambient
|
(RGB) Multiplied into the emission texture color
|
N/A | ||
Luminance
|
Multiplied into the emission texture color
|
N/A | N/A | N/A |
PBRFactor
|
Specular factor | Smoothness factor | Metallic factor | N/A |
Vertex Colors
- Color is multiplied into the
diffuse
texture color*- *Exception: The model is using vertex animation textures
- Alpha: N/A
Technical
Uses the default vertex shader.
Shader Features |
---|
is_compute_instancing
|
is_use_tex_srt_anim
|
enable_deferred_rendering
|
enable_alpha_threshold
|
is_use_gi_prt
|
is_use_gi_sg
|
is_use_gi
|