Player State IDs in Sonic the Hedgehog (2006) define a character's current state. Each is mapped to a specific implementation which may itself transition to other states in the state machine. Many states are shared between player implementations, and all states, regardless of if they only used by a specific player are given a unique ID.
The maps used by each player context is outlined in Player State Maps.
Player State IDs
Common States
All states listed here have their exact implementation used by multiple characters. Some states not listed here are implemented in a similar way, with the same ID, but the actual implementation (function pointer used) is different.
| Name
|
ID
|
Function Address
|
Description
|
| Fall
|
0x03
|
0x821AAEC0
|
Only used by Amy and Blaze.
|
| Water Jump
|
0x05
|
0x821A00B0
|
|
| Brake
|
0x06
|
0x821A0128
|
|
| Quick Turn
|
0x07
|
0x821A01A0
|
|
| Dead
|
0x08
|
0x821A02C8
|
|
| Damage Light
|
0x09
|
0x821A0340
|
|
| Push
|
0x0A
|
0x821A03B8
|
Push states are unfinished.
|
| Damage
|
0x0B
|
0x821A0340
|
|
| Grind
|
0x0C
|
0x821A0570
|
|
| Edge Grab
|
0x0D
|
0x821A05E8
|
Hanging. Edge states are unfinished.
|
| Edge Falling
|
0X0E
|
0x821A0660
|
Unknown hanging state.
|
| Edge Jumping
|
0x0F
|
0x821A06D8
|
Jumping from hang.
|
| Ottotto
|
0x10
|
0x821A0750
|
|
| Spring
|
0x11
|
0x821A07C8
|
|
| Spring Type B
|
0x13
|
0x821A0930
|
Unknown.
|
| Dash Panel
|
0x14
|
0x821A08B8
|
|
| Jump Panel
|
0x15
|
0x821A09A8
|
|
| Goal
|
0x16
|
0x821A3AE0
|
|
| Invincible
|
0x17
|
0x821A0C38
|
|
| Wind
|
0x18
|
0x821A0CD8
|
|
| Landing
|
0x19
|
0x821A0D50
|
|
| Don't Move
|
0x1A
|
0x821A0DC8
|
Unused.
|
| Up-Down Reel
|
0x1B
|
0x821A0E40
|
|
| Tarzan
|
0x1C
|
0x821A4CB0
|
Used for swinging ropes in Tropical Jungle.
|
| Pole
|
0x1E
|
0x821A0EB8
|
|
| Chain Jump Land
|
0x1F
|
0x821A0F30
|
|
| Rainbow Ring
|
0x20
|
0x821A0FA8
|
|
| Wall Wait
|
0x21
|
0x821A1020
|
|
| Rope Land
|
0x22
|
0x821A1098
|
|
| Talk
|
0x25
|
0x821A11A0
|
|
| Psi-Grabbed
|
0x26
|
0x821A12D0
|
|
| Stun
|
0x28
|
0x821A14B0
|
Called "piyori" in animations.
|
| Rodeo
|
0x29
|
0x821A15D0
|
Used for whale in Wave Ocean.
|
| Balancer
|
0x2A
|
0x821A16E8
|
|
| Amigo Swap
|
0x30
|
0x821A1A00
|
|
| Amigo Chase
|
0x31
|
0x821A1BA0
|
|
Sonic States
| Name
|
ID
|
Function Address
|
Description
|
| Wait
|
0x00
|
0x8219FE58
|
|
| Walk
|
0x01
|
0x8219FED0
|
|
| Run
|
0x02
|
0x8219FF48
|
|
| Fall
|
0x03
|
0x8219FFC0
|
|
| Jump
|
0x04
|
0x821A0038
|
|
| Wide Spring
|
0x12
|
0x821A0840
|
|
| Goal
|
0x16
|
0x821A0A20
|
|
| Blast Jump
|
0x24
|
0x821A1FE8
|
|
| Spring Type D
|
0x27
|
0x821A1438
|
Unknown.
|
| Water Slider
|
0x2B
|
0x821A1880
|
|
| Gem Throw
|
0x2E
|
0x821A2228
|
|
| Gem Snipe
|
0x2F
|
0x821A2370
|
|
| Homing Smash
|
0x41
|
0x821A26E0
|
|
| Homing Attack
|
0x42
|
0x821A2758
|
|
| Homing After
|
0x43
|
0x821A27D0
|
|
| Sliding
|
0x44
|
0x821A2848
|
|
| Spin Attack
|
0x45
|
0x821A28C0
|
|
| Spin Dash
|
0x46
|
0x821A2AC8
|
|
| Bounce
|
0x47
|
0x821A2B40
|
|
| Light Dash
|
0x48
|
0x821A2BB8
|
|
| Blue Gem
|
0x49
|
0x821A2D68
|
|
| Green Gem
|
0x4A
|
0x821A2F98
|
|
| Green Gem Air
|
0x4B
|
0x821A3118
|
|
| Rainbow Gem
|
0x4D
|
0x821A32A8
|
|
Princess States
Princess, being a variant of Sonic shares some of his implementations previously listed, as well as a couple new implementations. This table only lists the states wholly unique to Princess.
| Name
|
ID
|
Function Address
|
| Fall
|
0x03
|
0x821A4788
|
| Jump
|
0x04
|
0x821A4940
|
| Spring
|
0x11
|
0x821A4AF8
|
| Bungee
|
0x1D
|
0x821A4D28
|
| Water Walk
|
0x35
|
0x821A5118
|
| Homing Attack
|
0x42
|
0x821A4DA8
|
| Homing After
|
0x43
|
0x821A4F60
|
Shadow States
| Name
|
ID
|
Function Address
|
| Wait
|
0x00
|
0x821A5388
|
| Walk
|
0x01
|
0x821A5690
|
| Run
|
0x02
|
0x821A5958
|
| Fall
|
0x03
|
0x821A5C20
|
| Jump
|
0x04
|
0x821A5E20
|
| Wide Spring
|
0x12
|
0x821A6130
|
| Homing Release
|
0x42
|
0x821A64D0
|
| Homing After
|
0x43
|
0x821A6548
|
| Light Dash
|
0x48
|
0x821A6360
|
| Overdrive
|
0x51
|
0x821A68F0
|
| Chaos Spear
|
0x52
|
0x821A6B40
|
| Chaos Spear After
|
0x53
|
0x821A6DA0
|
| Chaos Blast
|
0x54
|
0x821A6E50
|
| Chaos Charge
|
0x55
|
0x821A7028
|
| Chaos Smash
|
0x56
|
0x821A71E8
|
| Chaos Attack
|
0x57
|
0x821A7260
|
| Chaos Snap
|
0x58
|
0x821A7480
|
| Spin Kick
|
0x59
|
0x821A7728
|
| Edge Attack
|
0x5A
|
0x821A7960
|
| Vehicle Enter
|
0x6D
|
0x821A7A10
|
| Autotake
|
0x6E
|
0x821A7C60
|
| Bike Ride
|
0x6F
|
0x821A7F48
|
| Jeep Ride
|
0x70
|
0x821A82E0
|
| Hover Ride
|
0x71
|
0x821A7D70
|
| Glider Ride
|
0x72
|
0x821A8148
|
| Vehicle Exit
|
0x73
|
0x821A84A8
|
Silver States
| Name
|
ID
|
Function Address
|
| Wait
|
0x00
|
0x821A3348
|
| Walk
|
0x01
|
0x821A3460
|
| Run
|
0x02
|
0x821A3570
|
| Fall
|
0x03
|
0x821A3680
|
| Jump
|
0x04
|
0x821A3790
|
| Spring
|
0x11
|
0x821A38B0
|
| Wide Spring
|
0x12
|
0x821A39C0
|
| Teleport Dash
|
0x33
|
0x821A3F50
|
| Float
|
0x34
|
0x821A4078
|
| Lift
|
0x38
|
0x821A40F8
|
| Esp Mark
|
0x39
|
0x821A4168
|
| Ground Throw
|
0x3A
|
0x821A45F8
|
| Air Throw
|
0x3B
|
0x821A4688
|
| Grab All
|
0x3C
|
0x821A41E8
|
| Psychoshock
|
0x3D
|
0x821A4278
|
| Stun Slap Ground
|
0x3E
|
0x821A4478
|
| Stun Slap Air
|
0x3F
|
0x821A4568
|
| Reflect
|
0x40
|
0x821A4718
|
Omega States
| Name
|
ID
|
Function Address
|
| Wait
|
0x00
|
0x821A9470
|
| Walk
|
0x01
|
0x821A9680
|
| Run
|
0x02
|
0x821A9890
|
| Fall
|
0x03
|
0x821A9AA0
|
| Jump
|
0x04
|
0x821A9D10
|
| Wide Spring
|
0x12
|
0x821A9FB0
|
| Hover
|
0x4E
|
0x821AA250
|
| Omega Launcher
|
0x4F
|
0x821AA5E0
|
| Lock on Laser
|
0x50
|
0x821AA830
|
Amy States
| Name
|
ID
|
Function Address
|
| Wait
|
0x00
|
0x821AA9C8
|
| Walk
|
0x01
|
0x821AAB70
|
| Run
|
0x02
|
0x821AAD18
|
| Jump
|
0x04
|
0x821AAF38
|
| Wide Spring
|
0x12
|
0x821AB0D8
|
| Stealth Start
|
0x5C
|
0x821AB278
|
| Stealth End
|
0x5D
|
0x821AB3C8
|
| Double Jump Pre
|
0x5E
|
0x821AB470
|
| Double Jump
|
0x5F
|
0x821AB760
|
| Hammer Attack
|
0x60
|
0x821AB620
|
Blaze States
| Name
|
ID
|
Function Address
|
| Wait
|
0x00
|
0x821AB818
|
| Walk
|
0x01
|
0x821ABA68
|
| Run
|
0x02
|
0x821ABC78
|
| Jump
|
0x04
|
0x821ABE88
|
| Wide Spring
|
0x12
|
0x821AC0C0
|
| Homing After
|
0x43
|
0x821AC8C8
|
| Accel Tornado
|
0x61
|
0x821AC250
|
| Spinning Claw
|
0x62
|
0x821AC3D0
|
| Fire Claw
|
0x63
|
0x821AC660
|
Knuckles States
| Name
|
ID
|
Function Address
|
| Wait
|
0x00
|
0x821AC9F8
|
| Walk
|
0x01
|
0x821ACBB0
|
| Run
|
0x02
|
0x821ACD18
|
| Fall
|
0x03
|
0x821ACE80
|
| Jump
|
0x04
|
0x821AD080
|
| Wide Spring
|
0x12
|
0x821AD2F0
|
| Climb
|
0x23
|
0x821AD4B8
|
| Glide
|
0x2C
|
0x821AD6A0
|
| Glide End
|
0x2D
|
0x821ADA08
|
| Heat Knuckle
|
0x64
|
0x821ADC60
|
| Screwdriver
|
0x65
|
0x821ADF00
|
| Screwdriver After
|
0x66
|
0x821AE1C8
|
| Screw Dive
|
0x67
|
0x821AE300
|
Rouge States
| Name
|
ID
|
Function Address
|
| Wait
|
0x00
|
0x821AE558
|
| Walk
|
0x01
|
0x821AE7F8
|
| Run
|
0x02
|
0x821AEA98
|
| Fall
|
0x03
|
0x821AED38
|
| Jump
|
0x04
|
0x821AF020
|
| Wide Spring
|
0x12
|
0x821AF2A8
|
| Climb
|
0x23
|
0x821AF4E8
|
| Blast Jump
|
0x24
|
0x821AF2A8 (Same as Wide Spring)
|
| Glide
|
0x2C
|
0x821AF5E0
|
| Glide End
|
0x2D
|
0x821AF748
|
| Bomb Throw
|
0x2E
|
0x821AF8E8
|
| Bomb Snipe
|
0x2F
|
0x821AFAC8
|
| Bomb Air
|
0x68
|
0x821AFC90
|
| Multi Air Bomb
|
0x69
|
0x821AFE38
|
| Heart Mine
|
0x6A
|
0x821AFFF0
|
Tails States
| Name
|
ID
|
Function Address
|
Description
|
| Wait
|
0x00
|
0x821B0158
|
|
| Walk
|
0x01
|
0x821B01D8
|
|
| Run
|
0x02
|
0x821B0258
|
|
| Fall
|
0x03
|
0x821B02D8
|
|
| Jump
|
0x04
|
0x821B0480
|
|
| Wide Spring
|
0x12
|
0x821B0658
|
|
| Spring Type B
|
0x13
|
0x821B0800
|
Unknown.
|
| Glide
|
0x2C
|
0x821B09A8
|
|
| Bomb Throw
|
0x2E
|
0x821B0CD0
|
|
| Bomb Snipe
|
0x2F
|
0x821B0DE0
|
|
Super States
| Name
|
ID
|
Function Address
|
| Wait
|
0x00
|
0x821B0F58
|
| Dead
|
0x08
|
0x821B1668
|
| Damage Light
|
0x09
|
0x821B1488
|
| Amigo Swap
|
0x30
|
0x821B1388
|
| Super Amigo Change
|
0x32
|
0x821B1290
|
| Sonic Attack
|
0x6B
|
0x821B1720
|
| Shadow Attack
|
0x821B1978
|
| Silver Attack
|
0x6C
|
0x821B1B10
|
Boss State IDs
Reactive player-based bosses (v.s. Sonic, Shadow, and Silver) also use a similar state system.
Boss Sonic
| Name
|
ID
|
Function Address
|
Description
|
| Player Search
|
0x01
|
0x821B47C0
|
|
| Approach
|
0x02
|
0x821B49C0
|
|
| Damage
|
0x03
|
0x821B4B10
|
|
| Dead
|
0x04
|
0x821B4E90
|
|
| Winner
|
0x05
|
0x821B5030
|
|
| Stun
|
0x06
|
0x821B50A0
|
|
| Psi-Grabbed
|
0x07
|
0x821B5298
|
|
| Homing
|
0x0E
|
0x821B5310
|
|
| Chain Jump
|
0x10
|
0x821B56A8
|
Unused.
|
Boss Shadow
| Name
|
ID
|
Function Address
|
| Player Search
|
0x01
|
0x821B1CE8
|
| Approach
|
0x02
|
0x821B1FB8
|
| Damage
|
0x03
|
0x821B2140
|
| Dead
|
0x04
|
0x821B21D0
|
| Winner
|
0x05
|
0x821B22A8
|
| Stun
|
0x06
|
0x821B23D0
|
| Psi-Grabbed
|
0x07
|
0x821B2530
|
| Homing
|
0x0E
|
0x821B2788
|
| Spin Kick
|
0x12
|
0x821B2AB8
|
| Chaos Spear
|
0x13
|
0x821B2C48
|
| Chaos Boost
|
0x14
|
0x821B3110
|
Boss Silver
| Name
|
ID
|
Function Address
|
| Player Search
|
0x01
|
0x821B32D8
|
| Approach
|
0x02
|
0x821B3668
|
| Damage
|
0x03
|
0x821B3868
|
| Dead
|
0x04
|
0x821B3B68
|
| Winner
|
0x05
|
0x821B3C50
|
| Teleport
|
0x08
|
0x821B3CE8
|
| Object Throw
|
0x09
|
0x821B4018
|
| Upheave
|
0x0A
|
0x821B3EC0
|
| Homing Catch
|
0x0B
|
0x821B41F8
|
| Jump on Psi
|
0x0C
|
0x821B4430
|
| Ride Smash
|
0x0D
|
0x821B4640
|
Special State IDs
Snowboard States
| Name
|
ID
|
Function Address
|
| Run
|
0x0
|
0x821A8668
|
| Brake
|
0x1
|
0x821A86E0
|
| Prepare Jump
|
0x2
|
0x821A8758
|
| Fall
|
0x3
|
0x821A87D0
|
| Jump
|
0x4
|
0x821A8848
|
| Spring
|
0x5
|
0x821A88C0
|
| Damage
|
0x6
|
0x821A8938
|
| Dead
|
0x7
|
0x821A89B0
|
| Grind
|
0x8
|
0x821A8A28
|
| Grind Brake
|
0x9
|
0x821A8AA0
|
| Grind Prepare Jump
|
0xA
|
0x821A8B18
|
| Run Against
|
0xB
|
0x821A8B90
|
| Landing
|
0xC
|
0x821A8C08
|
Mach Speed States
State ID 0x7 is skipped.
| Name
|
ID
|
Function Address
|
| Start
|
0x0
|
0x821A8C80
|
| Run
|
0x1
|
0x821A8DF0
|
| Fall
|
0x2
|
0x821A8E68
|
| Jump
|
0x3
|
0x821A8EE0
|
| Damage
|
0x4
|
0x821A8F58
|
| Dead
|
0x5
|
0x821A8FC8
|
| Dramatic Jump
|
0x6
|
0x821A9040
|
| Dash Panel
|
0x8
|
0x821A90B8
|
| Spring Type B
|
0x9
|
0x821A9130
|
| Jump Panel
|
0xA
|
0x821A91A8
|
| Light Dash
|
0xB
|
0x821A9220
|
| Chain Jump
|
0xC
|
0x821A9298
|
| Chain Fall
|
0xD
|
0x821A9310
|
| Goal
|
0xE
|
0x821A9388
|
Common Context State IDs
Common State
| Name
|
ID
|
Function Address
|
| Debug Wait
|
0x0
|
0x821A8540
|
Easy State
| Name
|
ID
|
Function Address
|
| Easy Damaged & Wind
|
0x0
|
0x821A9400
|
Title States
| Name
|
ID
|
Function Address
|
| Title Wait
|
0x0
|
0x821B59B8
|
| Title Selected
|
0x1
|
0x821B5A90
|