Shadow Generations Shaders - Emission dpnEa: Difference between revisions
Appearance
Justin113D (talk | contribs) Used new template |
Justin113D (talk | contribs) Corrected features |
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| Line 2: | Line 2: | ||
| game = Shadow Generations | | game = Shadow Generations | ||
| shader name = Emission_dpnEa | | shader name = Emission_dpnEa | ||
| sbo = model=2 | | sbo = model=2, no_compute_instancing | ||
| overview = | | overview = | ||
| Line 60: | Line 60: | ||
is_use_gi_prt, | is_use_gi_prt, | ||
is_use_gi_sg, | is_use_gi_sg, | ||
is_use_gi | is_use_gi, | ||
u_model_user_flag_0 | |||
}} | }} | ||
Revision as of 11:10, 18 August 2025
Overview
Shader Behavior Overview
Shader model:
[2] Standard (PBR)
Does not support:
A standard PBR shader (including emission) and a luminance texture slot for additional brightness control.
Related shaders
Behavior
Multiplies the transparency textures red channel into the emission textures color.
Vertex Colors
Shader does not use vertex colors
Material Inputs
Textures
| Name | Index | UV Index | Kind | Red | Green | Blue | Alpha |
|---|---|---|---|---|---|---|---|
diffuse
|
0 | 0 | Albedo | Albedo color | Opacity | ||
specular
|
0 | 0 | PRM | Specular factor; Gets multiplied by 0.25 |
Smoothness factor | Metallic factor | Ambient Occlusion |
normal
|
0 | 0 | Normal map | Normal map direction | N/A | N/A | |
emission
|
0 | 2 | Emission | Emission color | N/A | ||
transparency
|
0 | 3 | Luminance | Luminance; Multiplied into the emissive texture color
|
N/A | N/A | N/A |
Parameters
| Name | X | Y | Z | W |
|---|---|---|---|---|
ambient
|
(RGB) Multiplied into the emissive texture color
|
N/A | ||
Luminance
|
Luminance; Multiplied into the emissive texture color
|
N/A | N/A | N/A |
Technical
| Shader Features |
|---|
is_use_tex_srt_anim
|
enable_deferred_rendering
|
enable_alpha_threshold
|
is_use_gi_prt
|
is_use_gi_sg
|
is_use_gi
|
u_model_user_flag_0
|