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Shadow Generations Shaders - Common dpn: Difference between revisions

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{{DISPLAYTITLE:Shadow Generations Shaders - Common_dpn}}
{{DISPLAYTITLE:Shadow Generations Shaders - Common_dpn}}
[[Shadow Generations Shaders|Return to shaders list]]


The standard PBR shader with no special logic.
The standard PBR shader with no special logic.
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* Uses the [[Hedgehog Engine 2 - Physically Based Rendering (PBR)|PBR lighting model]]
* Uses the [[Hedgehog Engine 2 - Physically Based Rendering (PBR)|PBR lighting model]]
* Uses [[Hedgehog Engine 2 - Weather|weather effects]]
* Uses [[Hedgehog Engine 2 - Weather|weather effects]]
* Uses the default shading model
* Vertex colors, including alpha, get combined with the diffuse texture via multiplication. (Only if they are not already used for vertex animation textures)
* Vertex colors, including alpha, get combined with the diffuse texture via multiplication. (Only if they are not already used for vertex animation textures)



Latest revision as of 18:04, 12 July 2025


Return to shaders list

The standard PBR shader with no special logic.

Related shaders

Behavior

Textures

Name Index Info
diffuse 0 A standard albedo texture.

Uses alpha channel for transparency.

Uses the 1st UV channel.

specular 0 A standard PRM texture.

Uses the 1st UV channel.

normal 0 A standard normal map texture.

Attempts to use the 3rd UV channel.

Parameters

This shader does not use any parameters

Technical

Uses the default vertex shader.

Shader Features
is_compute_instancing
is_use_tex_srt_anim
enable_deferred_rendering
enable_alpha_threshold
is_use_gi_prt
is_use_gi_sg
is_use_gi
u_model_user_flag_0
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