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12 July 2025
21:06 | Hedgehog Engine 2 - Deferred Rendering diffhist +218 Justin113D talk contribs (Added composited image) |
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N 19:42 | Shadow Generations Shaders 7 changes history +49,664 [Justin113D (7×)] | |||
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19:42 (cur | prev) 0 Justin113D talk contribs (Fixed compute shader table) Tag: Visual edit: Switched | |||
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19:42 (cur | prev) +6,995 Justin113D talk contribs (Added vertex and compute shaders) | ||||
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18:31 (cur | prev) +6,867 Justin113D talk contribs (Added unused shaders) | ||||
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18:25 (cur | prev) 0 Justin113D talk contribs (Fixed incorrectly capitalized "L"s) | |||
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16:39 (cur | prev) −9 Justin113D talk contribs (Fixed typo) | |||
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10:14 (cur | prev) +52 Justin113D talk contribs (Made tables larger & engine shaders collapsible) | ||||
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09:36 (cur | prev) +35,759 Justin113D talk contribs (Added page) Tag: Visual edit: Switched |
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08:58 | Hedgehog Engine 2 - Textures 2 changes history +297 [Justin113D (2×)] | |||
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08:58 (cur | prev) +130 Justin113D talk contribs | ||||
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08:38 (cur | prev) +167 Justin113D talk contribs (Updated table links) |
11 July 2025
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N 22:08 | Hedgehog Engine 2 - Textures 5 changes history +8,782 [Justin113D (5×)] | |||
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22:08 (cur | prev) +576 Justin113D talk contribs (Added prm table for old HE2 games) | ||||
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21:49 (cur | prev) +164 Justin113D talk contribs (added caption to ref texture) | ||||
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21:40 (cur | prev) +37 Justin113D talk contribs (added blue prm channel) | ||||
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21:32 (cur | prev) +1,256 Justin113D talk contribs Tag: Visual edit: Switched | ||||
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21:03 (cur | prev) +6,749 Justin113D talk contribs (Added base page) Tag: Visual edit: Switched |
N 19:46 | Hedgehog Engine 2 - Weather diffhist +974 Justin113D talk contribs (Added page) |
N 19:07 | Mesh Layers diffhist +1,153 Justin113D talk contribs (Added page) |
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N 18:51 | Hedgehog Engine 2 - Deferred Rendering 2 changes history +2,304 [Justin113D (2×)] | |||
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18:51 (cur | prev) +353 Justin113D talk contribs (Updated links) Tag: Visual edit: Switched | ||||
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18:46 (cur | prev) +1,951 Justin113D talk contribs (Created page with "Deferred rendering is a rendering technique used in Hedgehog Engine 2 games. The “standard” way of rendering is called “forward rendering”, and simply draws one mesh after another, including all the lighting calculations. But since one mesh can hide a significant portion of another, many of those lighting calculations go to waste and could be better spent elsewhere. This is where deferred rendering comes in: Instead of calculating the lighting for every mesh in...") Tag: Visual edit: Switched |