Jump to content

Related changes

Enter a page name to see changes on pages linked to or from that page. (To see members of a category, enter Category:Name of category). Changes to pages on your Watchlist are in bold.

Recent changes options Show last 50 | 100 | 250 | 500 changes in last 1 | 3 | 7 | 14 | 30 days
Hide registered users | Hide anonymous users | Hide my edits | Show bots | Hide minor edits
Show new changes starting from 00:01, 13 July 2025
 
Page name:
List of abbreviations:
N
This edit created a new page (also see list of new pages)
m
This is a minor edit
b
This edit was performed by a bot
(±123)
The page size changed by this number of bytes

12 July 2025

     21:06  Hedgehog Engine 2 - Deferred Rendering diffhist +218 Justin113D talk contribs (Added composited image) Tag: Visual edit
N    19:42  Shadow Generations Shaders 7 changes history +49,664 [Justin113D (7×)]
 m   
19:42 (cur | prev) 0 Justin113D talk contribs (Fixed compute shader table) Tag: Visual edit: Switched
     
19:42 (cur | prev) +6,995 Justin113D talk contribs (Added vertex and compute shaders)
     
18:31 (cur | prev) +6,867 Justin113D talk contribs (Added unused shaders)
 m   
18:25 (cur | prev) 0 Justin113D talk contribs (Fixed incorrectly capitalized "L"s)
 m   
16:39 (cur | prev) −9 Justin113D talk contribs (Fixed typo)
     
10:14 (cur | prev) +52 Justin113D talk contribs (Made tables larger & engine shaders collapsible)
N    
09:36 (cur | prev) +35,759 Justin113D talk contribs (Added page) Tag: Visual edit: Switched
     08:58  Hedgehog Engine 2 - Textures 2 changes history +297 [Justin113D (2×)]
     
08:58 (cur | prev) +130 Justin113D talk contribs
     
08:38 (cur | prev) +167 Justin113D talk contribs (Updated table links)

11 July 2025

N    22:08  Hedgehog Engine 2 - Textures 5 changes history +8,782 [Justin113D (5×)]
     
22:08 (cur | prev) +576 Justin113D talk contribs (Added prm table for old HE2 games)
     
21:49 (cur | prev) +164 Justin113D talk contribs (added caption to ref texture)
     
21:40 (cur | prev) +37 Justin113D talk contribs (added blue prm channel)
     
21:32 (cur | prev) +1,256 Justin113D talk contribs Tag: Visual edit: Switched
N    
21:03 (cur | prev) +6,749 Justin113D talk contribs (Added base page) Tag: Visual edit: Switched
N    19:46  Hedgehog Engine 2 - Weather diffhist +974 Justin113D talk contribs (Added page)
N    19:07  Mesh Layers diffhist +1,153 Justin113D talk contribs (Added page) Tag: Visual edit: Switched
N    18:51  Hedgehog Engine 2 - Deferred Rendering 2 changes history +2,304 [Justin113D (2×)]
     
18:51 (cur | prev) +353 Justin113D talk contribs (Updated links) Tag: Visual edit: Switched
N    
18:46 (cur | prev) +1,951 Justin113D talk contribs (Created page with "Deferred rendering is a rendering technique used in Hedgehog Engine 2 games. The “standard” way of rendering is called “forward rendering”, and simply draws one mesh after another, including all the lighting calculations. But since one mesh can hide a significant portion of another, many of those lighting calculations go to waste and could be better spent elsewhere. This is where deferred rendering comes in: Instead of calculating the lighting for every mesh in...") Tag: Visual edit: Switched
Cookies help us deliver our services. By using our services, you agree to our use of cookies.