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8 August 2025

7 August 2025

  • 18:4718:47, 7 August 2025 Shadow Generations Standard Shader Behaviors (hist | edit) [6,163 bytes] Justin113D (talk | contribs) (Created page with "The majority of all shadow generations shaders make use of "shader models", which loosely determine how a shader interacts with lighting or more. {| class="wikitable" width="90%" style="margin: auto;" |+ !Index !Name !Description |- |0 |Clear |Technically, this is the "no shader model" shader model, and so far no shader has been discovered that uses it. It is used to determine where to draw the skybox |- |1 |Unlit |These shaders do no interact with lighting at all, but...") Tag: Visual edit: Switched originally created as "Shadow Generations Shader Models"

3 August 2025

2 August 2025

24 July 2025

  • 04:1304:13, 24 July 2025 Player State IDs (hist | edit) [14,773 bytes] FenTheOtter (talk | contribs) (Some of these might not have the correct interior names, and I might be missing some, apologies. I'll put these in proper tables later) Tag: Visual edit
  • 03:4003:40, 24 July 2025 Section IDs (hist | edit) [4,688 bytes] FenTheOtter (talk | contribs) (Created page with "This page contains the section IDs for Sonic the Hedgehog (2006). Stage maps tend to follow a three-letter shorthand, followed by the section letter, boss maps simply state the boss and number, and event maps follow an eXXXX format, with "XXXX" standing for the event number. == Wave Ocean == {| class="wikitable" |+ !Section id !Area in-game |- |wvo_a |Beachside section |- |wvo_b |Mach speed section |} == Dusty Desert == {| class="wikitable" |+ !Section id !Area in-gam...") Tag: Visual edit: Switched

22 July 2025

12 July 2025

11 July 2025

4 June 2025

  • 02:5902:59, 4 June 2025 Skeletal Animation Editing (hist | edit) [1,922 bytes] AdelQue (talk | contribs) (Created page with "This page is an introductory page that will describe how to edit skeletal animations from Hedgehog Engine 2 games that utilize the <code>.pxd</code> file formats. === Required Tools: === * [https://www.blender.org/ Blender] * [https://github.com/WistfulHopes/FrontiersAnimDecompress/ PXD Animation Tools add-on for Blender] * [https://hedge-dev.github.io/HedgehogEngineBlenderIO/index.html Hedgehog Engine I/O extension for Blender] <small>(for having a model to animate...") Tag: Visual edit
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