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24 July 2025

  • 04:1304:13, 24 July 2025 Player State IDs (hist | edit) [14,773 bytes] FenTheOtter (talk | contribs) (Some of these might not have the correct interior names, and I might be missing some, apologies. I'll put these in proper tables later) Tag: Visual edit
  • 03:4003:40, 24 July 2025 Section IDs (hist | edit) [4,688 bytes] FenTheOtter (talk | contribs) (Created page with "This page contains the section IDs for Sonic the Hedgehog (2006). Stage maps tend to follow a three-letter shorthand, followed by the section letter, boss maps simply state the boss and number, and event maps follow an eXXXX format, with "XXXX" standing for the event number. == Wave Ocean == {| class="wikitable" |+ !Section id !Area in-game |- |wvo_a |Beachside section |- |wvo_b |Mach speed section |} == Dusty Desert == {| class="wikitable" |+ !Section id !Area in-gam...") Tag: Visual edit: Switched

22 July 2025

12 July 2025

11 July 2025

4 June 2025

  • 02:5902:59, 4 June 2025 Skeletal Animation Editing (hist | edit) [1,922 bytes] AdelQue (talk | contribs) (Created page with "This page is an introductory page that will describe how to edit skeletal animations from Hedgehog Engine 2 games that utilize the <code>.pxd</code> file formats. === Required Tools: === * [https://www.blender.org/ Blender] * [https://github.com/WistfulHopes/FrontiersAnimDecompress/ PXD Animation Tools add-on for Blender] * [https://hedge-dev.github.io/HedgehogEngineBlenderIO/index.html Hedgehog Engine I/O extension for Blender] <small>(for having a model to animate...") Tag: Visual edit

10 May 2025

2 May 2025

27 April 2025

  • 11:4411:44, 27 April 2025 Model Converter (hist | edit) [286 bytes] Skyth (talk | contribs) (Created page with "{{ToolInfobox|title=Model Converter|author=Skyth|website=https://github.com/blueskythlikesclouds/ModelConverter|download=https://github.com/blueskythlikesclouds/ModelConverter/releases}} Model Converter is a tool that converts 3D model formats like FBX to Hedgehog Engine .model files.") Tag: Visual edit
  • 11:4311:43, 27 April 2025 Havok Animation Exporter (hist | edit) [335 bytes] Skyth (talk | contribs) (Created page with "{{ToolInfobox|title=Havok Animation Exporter|author=Skyth|website=https://github.com/blueskythlikesclouds/HavokAnimationExporter|download=https://github.com/blueskythlikesclouds/HavokAnimationExporter/releases}} Havok Animation Exporter is a tool that allows you to generate skeleton and animation data for Sonic games that use Havok.") Tag: Visual edit
  • 11:4011:40, 27 April 2025 Hedgehog Engine Blender I/O (hist | edit) [344 bytes] Skyth (talk | contribs) (Created page with "{{ToolInfobox|title=Hedgehog Engine Blender I/O|author=Justin113D|website=https://hedge-dev.github.io/HedgehogEngineBlenderIO/index.html}} The Hedgehog Engine Blender I/O Addon, short “'''HEIO'''”, is an addon for Blender, adding the ability to import and export 3D related file formats used by Hedgehog Engine and Hedgehog Engine 2 games.") Tag: Visual edit

19 April 2025

  • 18:0818:08, 19 April 2025 SonicGLvl (hist | edit) [13,804 bytes] Skyth (talk | contribs) (Created page with "{{Notice|type=info|content=This page is incomplete.}}{{ToolInfobox|title=SonicGLvl|author=DarioSamo|website=https://github.com/DarioSamo/libgens-sonicglvl|image=|download=https://github.com/DarioSamo/libgens-sonicglvl/releases}} '''SonicGLvl''' is a LibGens tool that allows you to edit levels from Sonic Unleashed and Sonic Generations.")
  • 18:0618:06, 19 April 2025 Modelfbx (hist | edit) [320 bytes] Skyth (talk | contribs) (Created page with "{{Notice|type=info|content=This page is incomplete.}}{{ToolInfobox|title=modelfbx|author=DarioSamo|website=https://github.com/DarioSamo/libgens-sonicglvl|image=|download=https://github.com/DarioSamo/libgens-sonicglvl/releases}} '''modelfbx''' is a LibGens tool that converts .model / .terrain-model / .hkx files to FBX.")
  • 18:0418:04, 19 April 2025 GI Atlas Converter (hist | edit) [398 bytes] Skyth (talk | contribs) (Created page with " {{Notice|type=info|content=This page is incomplete.}}{{ToolInfobox|title=GI Atlas Converter|author=DarioSamo|website=https://github.com/DarioSamo/libgens-sonicglvl|image=|download=https://github.com/DarioSamo/libgens-sonicglvl/releases}} '''GI Atlas Converter''' is a LibGens tool that allows you to import custom global illumination textures into stages in Sonic Unleashed and Sonic Generations.") Tag: Visual edit: Switched
  • 18:0218:02, 19 April 2025 Hedgehog Converter (hist | edit) [384 bytes] Skyth (talk | contribs) (Created page with " {{Notice|type=info|content=This page is incomplete.}}{{ToolInfobox|title=Hedgehog Converter|author=DarioSamo|website=https://github.com/DarioSamo/libgens-sonicglvl|image=|download=https://github.com/DarioSamo/libgens-sonicglvl/releases}} '''Hedgehog Converter''' is a LibGens tool that allows you to import custom stages into Sonic Unleashed, Sonic Generations and Sonic Lost World.") Tag: Visual edit
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