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=== Related shaders ===
=== Related shaders ===
* [[Shadow Generations Shaders - Emission_d|Emission_d]]
* [[Shadow Generations Shaders - Emission_d|Emission_d]]
* [[Shadow Generations Shaders - Emission_dnE|Emission_dnE]]
* [[Shadow Generations Shaders - Emission_dpE|Emission_dpE]]
* [[Shadow Generations Shaders - Emission_dpE|Emission_dpE]]
* [[Shadow Generations Shaders - Emission_dnE|Emission_dnE]]
* [[Shadow Generations Shaders - Emission_dpnE|Emission_dpnE]]
* [[Shadow Generations Shaders - Emission_dpnE|Emission_dpnE]]
* [[Shadow Generations Shaders - Emission_dpnEa|Emission_dpnEa]]
* [[Shadow Generations Shaders - Emission_dpnEa|Emission_dpnEa]]
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!<code>ambient</code>
!<code>ambient</code>
|colspan="3"|(RGB) Multiplied into the <code>emission</code> color
|colspan="3"|(RGB) Multiplied into the <code>emission</code> texture color
|N/A
|N/A


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!<code>Luminance</code>
!<code>Luminance</code>
| Multiplied into the <code>emission</code> color
| Multiplied into the <code>emission</code> texture color
| N/A
| N/A
| N/A
| N/A

Revision as of 10:25, 8 August 2025

Return to shaders list

A standard PBR shader with an emission layer and no special logic.

Related shaders

Behavior

Textures

Name

Index

UV Index

Kind

Red

Green

Blue

Alpha

diffuse 0 0 Albedo Albedo color Transparency
emission 0 2 Emission Emission color N/A

Parameters

Name

X

Y

Z

W

ambient (RGB) Multiplied into the emission texture color N/A
Luminance Multiplied into the emission texture color N/A N/A N/A
PBRFactor Specular factor Smoothness factor Metallic factor N/A

Vertex Colors

  • Color is multiplied into the diffuse texture color*
    • *Exception: The model is using vertex animation textures
  • Alpha: N/A

Technical

Uses the default vertex shader.

Shader Features
is_use_tex_srt_anim
enable_deferred_rendering
enable_alpha_threshold
is_use_gi_prt
is_use_gi_sg
is_use_gi
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