Shadow Generations Shaders - Emission dE: Difference between revisions
Appearance
Justin113D (talk | contribs) Created page with "{{DISPLAYTITLE:Shadow Generations Shaders - Common_d}} Return to shaders list A standard PBR shader with an emission layer and no special logic. === Related shaders === * Emission_d * Emission_dpE * Emission_dnE * Emission_dpnE * Shadow Generations Shaders..." |
Justin113D (talk | contribs) Updated layout |
||
(3 intermediate revisions by the same user not shown) | |||
Line 1: | Line 1: | ||
{{DISPLAYTITLE:Shadow Generations Shaders - | {{DISPLAYTITLE:Shadow Generations Shaders - Emission_dE}} | ||
{{SXSG Shader Behavior | |||
| model=2 | |||
}} | |||
[[Shadow Generations Shaders|Return to shaders list]] | [[Shadow Generations Shaders|Return to shaders list]] | ||
Line 6: | Line 9: | ||
=== Related shaders === | === Related shaders === | ||
* [[Shadow Generations Shaders - Emission_d|Emission_d]] | * [[Shadow Generations Shaders - Emission_d|Emission_d]] | ||
* [[Shadow Generations Shaders - Emission_dnE|Emission_dnE]] | |||
* [[Shadow Generations Shaders - Emission_dpE|Emission_dpE]] | * [[Shadow Generations Shaders - Emission_dpE|Emission_dpE]] | ||
* [[Shadow Generations Shaders - Emission_dpnE|Emission_dpnE]] | * [[Shadow Generations Shaders - Emission_dpnE|Emission_dpnE]] | ||
* [[Shadow Generations Shaders - Emission_dpnEa|Emission_dpnEa]] | * [[Shadow Generations Shaders - Emission_dpnEa|Emission_dpnEa]] | ||
== Textures == | == Textures == | ||
Line 39: | Line 37: | ||
!<code>ambient</code> | !<code>ambient</code> | ||
|colspan="3"|(RGB) Multiplied into the <code>emission</code> color | |colspan="3"|(RGB) Multiplied into the <code>emission</code> texture color | ||
|N/A | |N/A | ||
Line 45: | Line 43: | ||
!<code>Luminance</code> | !<code>Luminance</code> | ||
| Multiplied into the <code>emission</code> color | | Multiplied into the <code>emission</code> texture color | ||
| N/A | | N/A | ||
| N/A | | N/A |
Latest revision as of 21:50, 10 August 2025
Shader Behavior Overview
Shader model:
A standard PBR shader with an emission layer and no special logic.
Related shaders
Textures
Name | Index | UV Index | Kind | Red | Green | Blue | Alpha |
---|---|---|---|---|---|---|---|
diffuse
|
0 | 0 | Albedo | Albedo color | Transparency | ||
emission
|
0 | 2 | Emission | Emission color | N/A |
Parameters
Name | X | Y | Z | W |
---|---|---|---|---|
ambient
|
(RGB) Multiplied into the emission texture color
|
N/A | ||
Luminance
|
Multiplied into the emission texture color
|
N/A | N/A | N/A |
PBRFactor
|
Specular factor | Smoothness factor | Metallic factor | N/A |
Vertex Colors
- Color is multiplied into the
diffuse
texture color*- *Exception: The model is using vertex animation textures
- Alpha: N/A
Technical
Uses the default vertex shader.
Shader Features |
---|
is_use_tex_srt_anim
|
enable_deferred_rendering
|
enable_alpha_threshold
|
is_use_gi_prt
|
is_use_gi_sg
|
is_use_gi
|