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Shadow Generations Shaders - Emission dpE: Difference between revisions

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Created page with "{{DISPLAYTITLE:Shadow Generations Shaders - Emission_dpE}} Return to shaders list A standard PBR shader with an emission layer and no special logic. === Related shaders === * Emission_d * Emission_dE * Emission_dnE * Emission_dpnE * Shadow Generations Shader..."
 
Justin113D (talk | contribs)
Updated layout
 
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{{DISPLAYTITLE:Shadow Generations Shaders - Emission_dpE}}
{{DISPLAYTITLE:Shadow Generations Shaders - Emission_dpE}}
{{SXSG Shader Behavior
| model=2
}}
[[Shadow Generations Shaders|Return to shaders list]]
[[Shadow Generations Shaders|Return to shaders list]]


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* [[Shadow Generations Shaders - Emission_dpnE|Emission_dpnE]]
* [[Shadow Generations Shaders - Emission_dpnE|Emission_dpnE]]
* [[Shadow Generations Shaders - Emission_dpnEa|Emission_dpnEa]]
* [[Shadow Generations Shaders - Emission_dpnEa|Emission_dpnEa]]
== Behavior ==
* Supports all [[Mesh Layers|mesh layers]]
* Uses [[Shadow_Generations_Shader_Models|Shader model 2 (Standard)]]


== Textures ==
== Textures ==
Line 58: Line 56:
| N/A
| N/A
| N/A
| N/A
| N/A
|-
!<code>PBRFactor</code>
| [[Hedgehog Engine 2 - Physically Based Rendering (PBR)#Specular|Specular]] factor
| [[Hedgehog Engine 2 - Physically Based Rendering (PBR)#Smoothness|Smoothness]] factor
| [[Hedgehog Engine 2 - Physically Based Rendering (PBR)#Metallic|Metallic]] factor
| N/A
| N/A



Latest revision as of 21:50, 10 August 2025

Shader Behavior Overview
Shader model:

   [2] Standard (PBR)

Return to shaders list

A standard PBR shader with an emission layer and no special logic.

Related shaders

Textures

Name

Index

UV Index

Kind

Red

Green

Blue

Alpha

diffuse 0 0 Albedo Albedo color Transparency
specular 0 0 PRM Specular factor;

Gets multiplied by 0.25

Smoothness factor Metallic factor Ambient Occlusion
emission 0 2 Emission Emission color N/A

Parameters

Name

X

Y

Z

W

ambient (RGB) Multiplied into the emission texture color N/A
Luminance Multiplied into the emission texture color N/A N/A N/A

Vertex Colors

  • Color is multiplied into the diffuse texture color*
    • *Exception: The model is using vertex animation textures
  • Alpha: N/A

Technical

Uses the default vertex shader.

Shader Features
is_use_tex_srt_anim
enable_deferred_rendering
enable_alpha_threshold
is_use_gi_prt
is_use_gi_sg
is_use_gi
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