Jump to content

Shadow Generations Shaders - Emission dpnEa: Difference between revisions

From HedgeDocs
Justin113D (talk | contribs)
Created page with "{{DISPLAYTITLE:Shadow Generations Shaders - Emission_dpnEa}} Return to shaders list A standard PBR shader with an emission layer and a luminance texture slot for additional brightness control. === Related shaders === * Emission_d * Emission_dE * Emission_dnE * Shadow Generations Shaders - Emission_dpE|Em..."
 
Justin113D (talk | contribs)
Updated layout
 
(One intermediate revision by the same user not shown)
Line 1: Line 1:
{{DISPLAYTITLE:Shadow Generations Shaders - Emission_dpnEa}}
{{DISPLAYTITLE:Shadow Generations Shaders - Emission_dpnEa}}
{{SXSG Shader Behavior
| model=2
}}
[[Shadow Generations Shaders|Return to shaders list]]
[[Shadow Generations Shaders|Return to shaders list]]


Line 9: Line 12:
* [[Shadow Generations Shaders - Emission_dnE|Emission_dnE]]
* [[Shadow Generations Shaders - Emission_dnE|Emission_dnE]]
* [[Shadow Generations Shaders - Emission_dpE|Emission_dpE]]
* [[Shadow Generations Shaders - Emission_dpE|Emission_dpE]]
* [[Shadow Generations Shaders - Emission_dpnEa|Emission_dpnEa]]
* [[Shadow Generations Shaders - Emission_dpnE|Emission_dpnE]]
 
== Behavior ==
 
* Supports all [[Mesh Layers|mesh layers]]
* Uses [[Shadow_Generations_Shader_Models|Shader model 2 (Standard)]]


== Textures ==
== Textures ==

Latest revision as of 21:52, 10 August 2025

Shader Behavior Overview
Shader model:

   [2] Standard (PBR)

Return to shaders list

A standard PBR shader with an emission layer and a luminance texture slot for additional brightness control.

Related shaders

Textures

Name

Index

UV Index

Kind

Red

Green

Blue

Alpha

diffuse 0 0 Albedo Albedo color Transparency
specular 0 0 PRM Specular factor;

Gets multiplied by 0.25

Smoothness factor Metallic factor Ambient Occlusion
normal 0 0 Normal map Normal map direction N/A N/A
emission 0 2 Emission Emission color N/A
transparency 0 3 Luminance Luminance;

Gets multiplied into the emission texture color

N/A N/A N/A

Parameters

Name

X

Y

Z

W

ambient (RGB) Multiplied into the emission texture color N/A
Luminance Multiplied into the emission texture color N/A N/A N/A

Vertex Colors

  • Color is multiplied into the diffuse texture color*
    • *Exception: The model is using vertex animation textures
  • Alpha: Gets multiplied into the emission texture color

Technical

Uses the default vertex shader.

Shader Features
is_use_tex_srt_anim
enable_deferred_rendering
enable_alpha_threshold
is_use_gi_prt
is_use_gi_sg
is_use_gi
u_model_user_flag_0
Cookies help us deliver our services. By using our services, you agree to our use of cookies.