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Shadow Generations Shaders - Common dpn: Difference between revisions

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m Added shading model
Justin113D (talk | contribs)
m Updated texture formatting
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!Info
!Info
|-
|-
|<b>diffuse</b>
|<code>diffuse</code>
|0
|0
|A standard [[Hedgehog Engine 2 - Textures#Albedo|albedo]] texture.
|A standard [[Hedgehog Engine 2 - Textures#Albedo|albedo]] texture.
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Uses the 1st UV channel.
Uses the 1st UV channel.
|-
|-
|specular
|<code>specular</code>
|0
|0
|A standard [[Hedgehog Engine 2 - Textures#PRM|PRM]] texture.
|A standard [[Hedgehog Engine 2 - Textures#PRM|PRM]] texture.
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Uses the 1st UV channel.
Uses the 1st UV channel.
|-
|-
|normal
|<code>normal</code>
|0
|0
|A standard [[Hedgehog Engine 2 - Textures#Normal map|normal map]] texture.
|A standard [[Hedgehog Engine 2 - Textures#Normal map|normal map]] texture.
Line 65: Line 65:
!Shader Features
!Shader Features
|-
|-
|is_compute_instancing
|<code>is_compute_instancing</code>
|-
|-
|is_use_tex_srt_anim
|<code>is_use_tex_srt_anim</code>
|-
|-
|enable_deferred_rendering
|<code>enable_deferred_rendering</code>
|-
|-
|enable_alpha_threshold
|<code>enable_alpha_threshold</code>
|-
|-
|is_use_gi_prt
|<code>is_use_gi_prt</code>
|-
|-
|is_use_gi_sg
|<code>is_use_gi_sg</code>
|-
|-
|is_use_gi
|<code>is_use_gi</code>
|-
|-
|u_model_user_flag_0
|<code>u_model_user_flag_0</code>
|}
|}

Revision as of 18:57, 22 July 2025


Return to shaders list

The standard PBR shader with no special logic.

Related shaders

Behavior

Textures

Name Index Info
diffuse 0 A standard albedo texture.

Uses alpha channel for transparency.

Uses the 1st UV channel.

specular 0 A standard PRM texture.

Uses the 1st UV channel.

normal 0 A standard normal map texture.

Attempts to use the 3rd UV channel.

Parameters

This shader does not use any parameters

Technical

Uses the default vertex shader.

Shader Features
is_compute_instancing
is_use_tex_srt_anim
enable_deferred_rendering
enable_alpha_threshold
is_use_gi_prt
is_use_gi_sg
is_use_gi
u_model_user_flag_0
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