Template:SXSG Shader Behavior: Difference between revisions
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Justin113D (talk | contribs) Created page with "<includeonly><div class="hedgedocs-notice hedgedocs-notice-info"> <div class="hedgedocs-notice-header">Standard Behavior</div> <div class="hedgedocs-notice-content"><b>Shader model:</b> [{{{model}}}] {{#switch: {{{model}}} | 0 = Clear | 1 = Unlit | 2 = Standard (PBR) | 3 = Subsurface Scattering (PBR) | 4 = Anisotropic Reflections (PBR) | 5 = Unknown | 6 = Unknown | 7 = Unknown }} {{#ifexpr: {{{multi_tangent|0..." |
Justin113D (talk | contribs) Added multi tangent link |
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<includeonly><div class="hedgedocs-notice hedgedocs-notice-info"> | <includeonly><div class="hedgedocs-notice hedgedocs-notice-info"> | ||
<div class="hedgedocs-notice-header">Standard Behavior</div> | <div class="hedgedocs-notice-header">Standard Shader Behavior - Overview</div> | ||
<div class="hedgedocs-notice-content"><b>Shader model:</b> [[Shadow_Generations_Standard_Shader_Behaviors#Shader_Models|[{{{model}}}] {{#switch: {{{model}}} | <div class="hedgedocs-notice-content"><b>Shader model:</b> [[Shadow_Generations_Standard_Shader_Behaviors#Shader_Models|[{{{model}}}] {{#switch: {{{model}}} | ||
| 0 = Clear | | 0 = Clear | ||
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<br/><b>Supports:</b> | <br/><b>Supports:</b> | ||
<ul> | <ul> | ||
{{#ifexpr: {{{multi_tangent|0}}}|<li>Multiple tangents</li>}} | {{#ifexpr: {{{multi_tangent|0}}}|<li>[[Mesh_Layers#|Multiple tangents]]</li>}} | ||
</ul> | </ul> | ||
Revision as of 21:00, 10 August 2025
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Parameter | Description | Type | Status | |
---|---|---|---|---|
Model | model | Which shader model to use (0-7) | Number | required |
No opaque mesh layer | no_opaque_layer | Shader does not support opaque mesh layers | Boolean | optional |
No punch-through mesh layer | no_punch_through_layer | Shader does not support punch-through mesh layers | Boolean | optional |
No transparent mesh layer | no_transparent_layer | Shader does not support transparent mesh layers | Boolean | optional |
No noise | no_noise | Shader does not support the noise user model | Boolean | optional |
No global illumination | no_gi | Shader does not support baked global illumination | Boolean | optional |
No billboard mode | no_billboard | Shader does not support billboard mode | Boolean | optional |
No bone weights | no_weights | Shader does not support bone weights | Boolean | optional |
No bone 8-weights | no_8_weights | Shader does not support more than 4 bone weights | Boolean | optional |
Multi tangent | multi_tangent | Shader supports using a second set of tangents | Boolean | optional |
No instancing | no_instancing | Shader does not support instancing | Boolean | optional |
No compute instancing | no_compute_instancing | Shader does not compute instancing | Boolean | optional |
Examples
Standard Shader Behavior - Overview
Shader model: [1] Unlit
Standard Shader Behavior - Overview
Standard Shader Behavior - Overview
Standard Shader Behavior - Overview