Jump to content

Shadow Generations Shaders - Emission dnE: Difference between revisions

From HedgeDocs
Justin113D (talk | contribs)
Updated layout
Justin113D (talk | contribs)
Used new template
Line 1: Line 1:
{{DISPLAYTITLE:Shadow Generations Shaders - Emission_dnE}}
{{Shader Documentation
{{SXSG Shader Behavior
| game = Shadow Generations
| model=2  
| shader name = Emission_dnE
}}
| sbo = model=2, no_compute_instancing, no_noise
[[Shadow Generations Shaders|Return to shaders list]]


A standard PBR shader with an emission layer and no special logic.
| overview =
A standard [[Hedgehog_Engine_2_-_Physically_Based_Rendering_(PBR)|PBR]] shader (including [[Hedgehog_Engine_2_-_Physically_Based_Rendering_(PBR)#Emission|emission]]) with no special behavior.


=== Related shaders ===
| related shaders =  
* [[Shadow Generations Shaders - Emission_d|Emission_d]]
Emission_d,
* [[Shadow Generations Shaders - Emission_dE|Emission_dE]]
Emission_dE,
* [[Shadow Generations Shaders - Emission_dpE|Emission_dpE]]
Emission_dpE,
* [[Shadow Generations Shaders - Emission_dpnE|Emission_dpnE]]
Emission_dpnE,
* [[Shadow Generations Shaders - Emission_dpnEa|Emission_dpnEa]]
Emission_dpnEa


== Textures ==
| vertex color =
* Color is multiplied into the <code>diffuse</code> texture color
* Alpha: Unused


{{Shader Texture Table Header}}
| textures =
diffuse,0,0,
[[Hedgehog Engine 2 - Textures#Albedo|Albedo]],
[[Hedgehog_Engine_2_-_Physically_Based_Rendering_(PBR)#Albedo|Albedo]] color__,
[[Opacity|Opacity]];


!<code>diffuse</code>
normal,0,2,
|0||0||[[Hedgehog Engine 2 - Textures#Albedo|Albedo]]
[[Hedgehog Engine 2 - Textures#Normal map|Normal map]],
|colspan="3"|[[Hedgehog_Engine_2_-_Physically_Based_Rendering_(PBR)#Albedo|Albedo]] color
[[Normal_mapping|Normal map direction]]_,,;
|Transparency


|-
emission,0,3,
[[Hedgehog Engine 2 - Textures#Emission|Emission]],
[[Hedgehog_Engine_2_-_Physically_Based_Rendering_(PBR)#Emission|Emission]] color__,;


!<code>normal</code>
| parameters =
|0||2||[[Hedgehog Engine 2 - Textures#Normal map|Normal map]]
|colspan="2"|Normal map direction
|N/A||N/A


|-
ambient,
(RGB) Multiplied into the <code>emissive</code> texture color__,;


!<code>emission</code>
Luminance,
|0||3||[[Hedgehog Engine 2 - Textures#Emission|Emission]]
[[Hedgehog_Engine_2_-_Physically_Based_Rendering_(PBR)#Luminance|Luminance]]\;<br/>Multiplied into the <code>emissive</code> texture color,,,;
|colspan="3"|[[Hedgehog_Engine_2_-_Physically_Based_Rendering_(PBR)#Emission|Emission]] color
|N/A


|}
PBRFactor,
[[Hedgehog Engine 2 - Physically Based Rendering (PBR)#Specular|Specular]] factor,
[[Hedgehog Engine 2 - Physically Based Rendering (PBR)#Smoothness|Smoothness]] factor,
[[Hedgehog Engine 2 - Physically Based Rendering (PBR)#Metallic|Metallic]] factor,
;


== Parameters ==
| features =
is_use_tex_srt_anim,
enable_deferred_rendering,
enable_alpha_threshold,
is_use_gi_prt,
is_use_gi_sg,
is_use_gi


{{Shader Parameter Table Header}}
}}
 
!<code>ambient</code>
|colspan="3"|(RGB) Multiplied into the <code>emission</code> texture color
|N/A
 
|-
 
!<code>Luminance</code>
| Multiplied into the <code>emission</code> texture color
| N/A
| N/A
| N/A
 
|-
 
!<code>PBRFactor</code>
| [[Hedgehog Engine 2 - Physically Based Rendering (PBR)#Specular|Specular]] factor
| [[Hedgehog Engine 2 - Physically Based Rendering (PBR)#Smoothness|Smoothness]] factor
| [[Hedgehog Engine 2 - Physically Based Rendering (PBR)#Metallic|Metallic]] factor
| N/A
 
|}
 
== Vertex Colors ==
 
* Color is multiplied into the <code>diffuse</code> texture color*
** *Exception: The model is using vertex animation textures
* Alpha: N/A
 
== Technical ==
 
Uses the [[Shadow_Generations_Shaders_-_common_vs|default vertex shader]].
 
{| class="mw-collapsible mw-collapsed wikitable" width="300px"
|-
!Shader Features
|-
|<code>is_compute_instancing</code>
|-
|<code>is_use_tex_srt_anim</code>
|-
|<code>enable_deferred_rendering</code>
|-
|<code>enable_alpha_threshold</code>
|-
|<code>is_use_gi_prt</code>
|-
|<code>is_use_gi_sg</code>
|-
|<code>is_use_gi</code>
|}

Revision as of 10:37, 18 August 2025

Return to shaders list

Overview

Shader Behavior Overview
Shader model:

   [2] Standard (PBR)
Does not support:

A standard PBR shader (including emission) with no special behavior.

Related shaders

Behavior

Vertex Colors

Shader does not use vertex colors

Material Inputs

Textures

Name

Index

UV Index

Kind

Red

Green

Blue

Alpha

diffuse 0 0 Albedo Albedo color Opacity
normal 0 2 Normal map Normal map direction N/A N/A
emission 0 3 Emission Emission color N/A

Parameters

Name

X

Y

Z

W

ambient (RGB) Multiplied into the emissive texture color N/A
Luminance Luminance;
Multiplied into the emissive texture color
N/A N/A N/A
PBRFactor Specular factor Smoothness factor Metallic factor N/A

Technical

Shader Features
is_use_tex_srt_anim
enable_deferred_rendering
enable_alpha_threshold
is_use_gi_prt
is_use_gi_sg
is_use_gi
Cookies help us deliver our services. By using our services, you agree to our use of cookies.