Shadow Generations Shaders - Emission dpnEa: Difference between revisions
Appearance
Justin113D (talk | contribs) Used new template |
Justin113D (talk | contribs) Corrected features |
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| game = Shadow Generations | | game = Shadow Generations | ||
| shader name = Emission_dpnEa | | shader name = Emission_dpnEa | ||
| sbo = model=2 | | sbo = model=2, no_compute_instancing | ||
| overview = | | overview = | ||
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is_use_gi_prt, | is_use_gi_prt, | ||
is_use_gi_sg, | is_use_gi_sg, | ||
is_use_gi | is_use_gi, | ||
u_model_user_flag_0 | |||
}} | }} |
Revision as of 11:10, 18 August 2025
Overview
Shader Behavior Overview
Shader model:
[2] Standard (PBR)
Does not support:
A standard PBR shader (including emission) and a luminance texture slot for additional brightness control.
Related shaders
Behavior
Multiplies the transparency
textures red channel into the emission
textures color.
Vertex Colors
Shader does not use vertex colors
Material Inputs
Textures
Name | Index | UV Index | Kind | Red | Green | Blue | Alpha |
---|---|---|---|---|---|---|---|
diffuse
|
0 | 0 | Albedo | Albedo color | Opacity | ||
specular
|
0 | 0 | PRM | Specular factor; Gets multiplied by 0.25 |
Smoothness factor | Metallic factor | Ambient Occlusion |
normal
|
0 | 0 | Normal map | Normal map direction | N/A | N/A | |
emission
|
0 | 2 | Emission | Emission color | N/A | ||
transparency
|
0 | 3 | Luminance | Luminance; Multiplied into the emissive texture color
|
N/A | N/A | N/A |
Parameters
Name | X | Y | Z | W |
---|---|---|---|---|
ambient
|
(RGB) Multiplied into the emissive texture color
|
N/A | ||
Luminance
|
Luminance; Multiplied into the emissive texture color
|
N/A | N/A | N/A |
Technical
Shader Features |
---|
is_use_tex_srt_anim
|
enable_deferred_rendering
|
enable_alpha_threshold
|
is_use_gi_prt
|
is_use_gi_sg
|
is_use_gi
|
u_model_user_flag_0
|