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Shadow Generations Shaders - Emission dpnEa: Difference between revisions

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Corrected features
Justin113D (talk | contribs)
Updated vertex colors parameter
 
Line 17: Line 17:
Multiplies the <code>transparency</code> textures red channel into the <code>emission</code> textures color.
Multiplies the <code>transparency</code> textures red channel into the <code>emission</code> textures color.


| vertex color =
| vertex colors =
* Color is multiplied into the <code>diffuse</code> texture color
* Color is multiplied into the <code>diffuse</code> texture color
* Alpha is multiplied into the <code>emission</code> texture color
* Alpha is multiplied into the <code>emission</code> texture color

Latest revision as of 17:43, 18 August 2025

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Overview

Shader Behavior Overview
Shader model:

   [2] Standard (PBR)
Does not support:

A standard PBR shader (including emission) and a luminance texture slot for additional brightness control.

Related shaders

Behavior

Multiplies the transparency textures red channel into the emission textures color.

Vertex Colors

  • Color is multiplied into the diffuse texture color
  • Alpha is multiplied into the emission texture color

Material Inputs

Textures

Name

Index

UV Index

Kind

Red

Green

Blue

Alpha

diffuse 0 0 Albedo Albedo color Opacity
specular 0 0 PRM Specular factor;
Gets multiplied by 0.25
Smoothness factor Metallic factor Ambient Occlusion
normal 0 0 Normal map Normal map direction N/A N/A
emission 0 2 Emission Emission color N/A
transparency 0 3 Luminance Luminance;
Multiplied into the emissive texture color
N/A N/A N/A

Parameters

Name

X

Y

Z

W

ambient (RGB) Multiplied into the emissive texture color N/A
Luminance Luminance;
Multiplied into the emissive texture color
N/A N/A N/A

Technical

Shader Features
is_use_tex_srt_anim
enable_deferred_rendering
enable_alpha_threshold
is_use_gi_prt
is_use_gi_sg
is_use_gi
u_model_user_flag_0
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