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Shadow Generations Shaders - Common dpn: Difference between revisions

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* Uses [[Hedgehog Engine 2 - Weather|weather effects]]
* Uses [[Hedgehog Engine 2 - Weather|weather effects]]
* Vertex colors, including alpha, get combined with the diffuse texture via multiplication. (Only if they are not already used for vertex animation textures)
* Vertex colors, including alpha, get combined with the diffuse texture via multiplication. (Only if they are not already used for vertex animation textures)


== Textures ==
== Textures ==

Revision as of 17:44, 12 July 2025


The standard PBR shader with no special logic.

Related shaders

Behavior

Textures

diffuse

A standard albedo texture.

Uses alpha channel for transparency.

Uses the 1st UV channel.

specular

A standard PRM texture.

Uses the 1st UV channel.

normal

A standard normal map texture.

Attempts to use the 3rd UV channel.

Parameters

This shader does not use any parameters

Technical

Uses the default vertex shader.

Shader Features
is_compute_instancing
is_use_tex_srt_anim
enable_deferred_rendering
enable_alpha_threshold
is_use_gi_prt
is_use_gi_sg
is_use_gi
u_model_user_flag_0
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