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Shadow Generations Shaders - Emission dE: Difference between revisions

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Created page with "{{DISPLAYTITLE:Shadow Generations Shaders - Common_d}} Return to shaders list A standard PBR shader with an emission layer and no special logic. === Related shaders === * Emission_d * Emission_dpE * Emission_dnE * Emission_dpnE * Shadow Generations Shaders..."
 
Justin113D (talk | contribs)
Updated title
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{{DISPLAYTITLE:Shadow Generations Shaders - Common_d}}
{{DISPLAYTITLE:Shadow Generations Shaders - Emission_dE}}
[[Shadow Generations Shaders|Return to shaders list]]
[[Shadow Generations Shaders|Return to shaders list]]



Revision as of 10:22, 8 August 2025

Return to shaders list

A standard PBR shader with an emission layer and no special logic.

Related shaders

Behavior

Textures

Name

Index

UV Index

Kind

Red

Green

Blue

Alpha

diffuse 0 0 Albedo Albedo color Transparency
emission 0 2 Emission Emission color N/A

Parameters

Name

X

Y

Z

W

ambient (RGB) Multiplied into the emission color N/A
Luminance Multiplied into the emission color N/A N/A N/A
PBRFactor Specular factor Smoothness factor Metallic factor N/A

Vertex Colors

  • Color is multiplied into the diffuse texture color*
    • *Exception: The model is using vertex animation textures
  • Alpha: N/A

Technical

Uses the default vertex shader.

Shader Features
is_use_tex_srt_anim
enable_deferred_rendering
enable_alpha_threshold
is_use_gi_prt
is_use_gi_sg
is_use_gi
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