Shadow Generations Shaders - Emission dpnEa: Difference between revisions
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Justin113D (talk | contribs) Created page with "{{DISPLAYTITLE:Shadow Generations Shaders - Emission_dpnEa}} Return to shaders list A standard PBR shader with an emission layer and a luminance texture slot for additional brightness control. === Related shaders === * Emission_d * Emission_dE * Emission_dnE * Shadow Generations Shaders - Emission_dpE|Em..." |
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* [[Shadow Generations Shaders - Emission_dnE|Emission_dnE]] | * [[Shadow Generations Shaders - Emission_dnE|Emission_dnE]] | ||
* [[Shadow Generations Shaders - Emission_dpE|Emission_dpE]] | * [[Shadow Generations Shaders - Emission_dpE|Emission_dpE]] | ||
* [[Shadow Generations Shaders - | * [[Shadow Generations Shaders - Emission_dpnE|Emission_dpnE]] | ||
== Behavior == | == Behavior == |
Revision as of 10:41, 8 August 2025
A standard PBR shader with an emission layer and a luminance texture slot for additional brightness control.
Related shaders
Behavior
- Supports all mesh layers
- Uses Shader model 2 (Standard)
Textures
Name | Index | UV Index | Kind | Red | Green | Blue | Alpha |
---|---|---|---|---|---|---|---|
diffuse
|
0 | 0 | Albedo | Albedo color | Transparency | ||
specular
|
0 | 0 | PRM | Specular factor;
Gets multiplied by 0.25 |
Smoothness factor | Metallic factor | Ambient Occlusion |
normal
|
0 | 0 | Normal map | Normal map direction | N/A | N/A | |
emission
|
0 | 2 | Emission | Emission color | N/A | ||
transparency
|
0 | 3 | Luminance | Luminance;
Gets multiplied into the |
N/A | N/A | N/A |
Parameters
Name | X | Y | Z | W |
---|---|---|---|---|
ambient
|
(RGB) Multiplied into the emission texture color
|
N/A | ||
Luminance
|
Multiplied into the emission texture color
|
N/A | N/A | N/A |
Vertex Colors
- Color is multiplied into the
diffuse
texture color*- *Exception: The model is using vertex animation textures
- Alpha: Gets multiplied into the
emission
texture color
Technical
Uses the default vertex shader.
Shader Features |
---|
is_use_tex_srt_anim
|
enable_deferred_rendering
|
enable_alpha_threshold
|
is_use_gi_prt
|
is_use_gi_sg
|
is_use_gi
|
u_model_user_flag_0
|