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Shadow Generations Shaders - Emission dpnEa: Difference between revisions

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Created page with "{{DISPLAYTITLE:Shadow Generations Shaders - Emission_dpnEa}} Return to shaders list A standard PBR shader with an emission layer and a luminance texture slot for additional brightness control. === Related shaders === * Emission_d * Emission_dE * Emission_dnE * Shadow Generations Shaders - Emission_dpE|Em..."
 
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* [[Shadow Generations Shaders - Emission_dnE|Emission_dnE]]
* [[Shadow Generations Shaders - Emission_dnE|Emission_dnE]]
* [[Shadow Generations Shaders - Emission_dpE|Emission_dpE]]
* [[Shadow Generations Shaders - Emission_dpE|Emission_dpE]]
* [[Shadow Generations Shaders - Emission_dpnEa|Emission_dpnEa]]
* [[Shadow Generations Shaders - Emission_dpnE|Emission_dpnE]]


== Behavior ==
== Behavior ==

Revision as of 10:41, 8 August 2025

Return to shaders list

A standard PBR shader with an emission layer and a luminance texture slot for additional brightness control.

Related shaders

Behavior

Textures

Name

Index

UV Index

Kind

Red

Green

Blue

Alpha

diffuse 0 0 Albedo Albedo color Transparency
specular 0 0 PRM Specular factor;

Gets multiplied by 0.25

Smoothness factor Metallic factor Ambient Occlusion
normal 0 0 Normal map Normal map direction N/A N/A
emission 0 2 Emission Emission color N/A
transparency 0 3 Luminance Luminance;

Gets multiplied into the emission texture color

N/A N/A N/A

Parameters

Name

X

Y

Z

W

ambient (RGB) Multiplied into the emission texture color N/A
Luminance Multiplied into the emission texture color N/A N/A N/A

Vertex Colors

  • Color is multiplied into the diffuse texture color*
    • *Exception: The model is using vertex animation textures
  • Alpha: Gets multiplied into the emission texture color

Technical

Uses the default vertex shader.

Shader Features
is_use_tex_srt_anim
enable_deferred_rendering
enable_alpha_threshold
is_use_gi_prt
is_use_gi_sg
is_use_gi
u_model_user_flag_0
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