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Template:SXSG Shader Behavior: Difference between revisions

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Justin113D (talk | contribs)
Created page with "<includeonly><div class="hedgedocs-notice hedgedocs-notice-info"> <div class="hedgedocs-notice-header">Standard Behavior</div> <div class="hedgedocs-notice-content"><b>Shader model:</b> [{{{model}}}] {{#switch: {{{model}}} | 0 = Clear | 1 = Unlit | 2 = Standard (PBR) | 3 = Subsurface Scattering (PBR) | 4 = Anisotropic Reflections (PBR) | 5 = Unknown | 6 = Unknown | 7 = Unknown }} {{#ifexpr: {{{multi_tangent|0..."
 
Justin113D (talk | contribs)
Added multi tangent link
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<includeonly><div class="hedgedocs-notice hedgedocs-notice-info">
<includeonly><div class="hedgedocs-notice hedgedocs-notice-info">
<div class="hedgedocs-notice-header">Standard Behavior</div>
<div class="hedgedocs-notice-header">Standard Shader Behavior - Overview</div>
<div class="hedgedocs-notice-content"><b>Shader model:</b> [[Shadow_Generations_Standard_Shader_Behaviors#Shader_Models|[{{{model}}}] {{#switch: {{{model}}}
<div class="hedgedocs-notice-content"><b>Shader model:</b> [[Shadow_Generations_Standard_Shader_Behaviors#Shader_Models|[{{{model}}}] {{#switch: {{{model}}}
| 0 = Clear
| 0 = Clear
Line 15: Line 15:
<br/><b>Supports:</b>
<br/><b>Supports:</b>
<ul>
<ul>
   {{#ifexpr: {{{multi_tangent|0}}}|<li>Multiple tangents</li>}}
   {{#ifexpr: {{{multi_tangent|0}}}|<li>[[Mesh_Layers#|Multiple tangents]]</li>}}
</ul>
</ul>



Revision as of 21:00, 10 August 2025


No description.

Template parameters[Edit template data]

ParameterDescriptionTypeStatus
Modelmodel

Which shader model to use (0-7)

Numberrequired
No opaque mesh layerno_opaque_layer

Shader does not support opaque mesh layers

Booleanoptional
No punch-through mesh layerno_punch_through_layer

Shader does not support punch-through mesh layers

Booleanoptional
No transparent mesh layerno_transparent_layer

Shader does not support transparent mesh layers

Booleanoptional
No noiseno_noise

Shader does not support the noise user model

Booleanoptional
No global illuminationno_gi

Shader does not support baked global illumination

Booleanoptional
No billboard modeno_billboard

Shader does not support billboard mode

Booleanoptional
No bone weightsno_weights

Shader does not support bone weights

Booleanoptional
No bone 8-weightsno_8_weights

Shader does not support more than 4 bone weights

Booleanoptional
Multi tangentmulti_tangent

Shader supports using a second set of tangents

Booleanoptional
No instancingno_instancing

Shader does not support instancing

Booleanoptional
No compute instancingno_compute_instancing

Shader does not compute instancing

Booleanoptional

Examples

Standard Shader Behavior - Overview
Shader model: [1] Unlit


Standard Shader Behavior - Overview
Shader model: [2] Standard (PBR)


Supports:



Standard Shader Behavior - Overview


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