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Template:SXSG Shader Behavior: Difference between revisions

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Justin113D (talk | contribs)
Fixed multi tangent link
Justin113D (talk | contribs)
Added noise dithering
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| 7 = Unknown
| 7 = Unknown
}}]]
}}]]
{{#ifexpr: {{{multi_tangent|0}}}|
{{#ifexpr: {{{noise_dithering|0}}}|
 
<br/><b>Uses:</b>
<ul>
  {{#ifexpr: {{{noise_dithering|0}}}|<li>[[Shadow_Generations_Standard_Shader_Behaviors#Punch-through|Noise dithering]]</li>}}
</ul>
 
}}{{#ifexpr: {{{multi_tangent|0}}}|


<br/><b>Supports:</b>
<br/><b>Supports:</b>
Line 54: Line 61:
"label": "No punch-through mesh layer",
"label": "No punch-through mesh layer",
"description": "Shader does not support punch-through mesh layers",
"description": "Shader does not support punch-through mesh layers",
"type": "boolean",
"required": false
},
        "noise_dithering": {
"label": "Transparency noise dithering",
"description": "Shader uses transparency dithering",
"type": "boolean",
"type": "boolean",
"required": false
"required": false
Line 132: Line 145:
| no_opaque_layer = 1
| no_opaque_layer = 1
| no_punch_through_layer = 1
| no_punch_through_layer = 1
| noise_dithering=1
| no_transparent_layer = 1
| no_transparent_layer = 1
| no_noise = 1
| no_noise = 1

Revision as of 21:13, 10 August 2025


No description.

Template parameters[Edit template data]

ParameterDescriptionTypeStatus
Modelmodel

Which shader model to use (0-7)

Numberrequired
No opaque mesh layerno_opaque_layer

Shader does not support opaque mesh layers

Booleanoptional
No punch-through mesh layerno_punch_through_layer

Shader does not support punch-through mesh layers

Booleanoptional
Transparency noise ditheringnoise_dithering

Shader uses transparency dithering

Booleanoptional
No transparent mesh layerno_transparent_layer

Shader does not support transparent mesh layers

Booleanoptional
No noiseno_noise

Shader does not support the noise user model

Booleanoptional
No global illuminationno_gi

Shader does not support baked global illumination

Booleanoptional
No billboard modeno_billboard

Shader does not support billboard mode

Booleanoptional
No bone weightsno_weights

Shader does not support bone weights

Booleanoptional
No bone 8-weightsno_8_weights

Shader does not support more than 4 bone weights

Booleanoptional
Multi tangentmulti_tangent

Shader supports using a second set of tangents

Booleanoptional
No instancingno_instancing

Shader does not support instancing

Booleanoptional
No compute instancingno_compute_instancing

Shader does not compute instancing

Booleanoptional

Examples

Standard Shader Behavior - Overview
Shader model: [1] Unlit


Standard Shader Behavior - Overview
Shader model: [2] Standard (PBR)


Supports:



Standard Shader Behavior - Overview


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