Template:SXSG Shader Behavior: Difference between revisions
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Justin113D (talk | contribs) Fixed multi tangent link |
Justin113D (talk | contribs) Added noise dithering |
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| 7 = Unknown | | 7 = Unknown | ||
}}]] | }}]] | ||
{{#ifexpr: {{{multi_tangent|0}}}| | {{#ifexpr: {{{noise_dithering|0}}}| | ||
<br/><b>Uses:</b> | |||
<ul> | |||
{{#ifexpr: {{{noise_dithering|0}}}|<li>[[Shadow_Generations_Standard_Shader_Behaviors#Punch-through|Noise dithering]]</li>}} | |||
</ul> | |||
}}{{#ifexpr: {{{multi_tangent|0}}}| | |||
<br/><b>Supports:</b> | <br/><b>Supports:</b> | ||
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"label": "No punch-through mesh layer", | "label": "No punch-through mesh layer", | ||
"description": "Shader does not support punch-through mesh layers", | "description": "Shader does not support punch-through mesh layers", | ||
"type": "boolean", | |||
"required": false | |||
}, | |||
"noise_dithering": { | |||
"label": "Transparency noise dithering", | |||
"description": "Shader uses transparency dithering", | |||
"type": "boolean", | "type": "boolean", | ||
"required": false | "required": false | ||
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| no_opaque_layer = 1 | | no_opaque_layer = 1 | ||
| no_punch_through_layer = 1 | | no_punch_through_layer = 1 | ||
| noise_dithering=1 | |||
| no_transparent_layer = 1 | | no_transparent_layer = 1 | ||
| no_noise = 1 | | no_noise = 1 |
Revision as of 21:13, 10 August 2025
No description.
Parameter | Description | Type | Status | |
---|---|---|---|---|
Model | model | Which shader model to use (0-7) | Number | required |
No opaque mesh layer | no_opaque_layer | Shader does not support opaque mesh layers | Boolean | optional |
No punch-through mesh layer | no_punch_through_layer | Shader does not support punch-through mesh layers | Boolean | optional |
Transparency noise dithering | noise_dithering | Shader uses transparency dithering | Boolean | optional |
No transparent mesh layer | no_transparent_layer | Shader does not support transparent mesh layers | Boolean | optional |
No noise | no_noise | Shader does not support the noise user model | Boolean | optional |
No global illumination | no_gi | Shader does not support baked global illumination | Boolean | optional |
No billboard mode | no_billboard | Shader does not support billboard mode | Boolean | optional |
No bone weights | no_weights | Shader does not support bone weights | Boolean | optional |
No bone 8-weights | no_8_weights | Shader does not support more than 4 bone weights | Boolean | optional |
Multi tangent | multi_tangent | Shader supports using a second set of tangents | Boolean | optional |
No instancing | no_instancing | Shader does not support instancing | Boolean | optional |
No compute instancing | no_compute_instancing | Shader does not compute instancing | Boolean | optional |
Examples
Standard Shader Behavior - Overview
Shader model: [1] Unlit
Standard Shader Behavior - Overview
Standard Shader Behavior - Overview
Standard Shader Behavior - Overview