Template:SXSG Shader Behavior: Difference between revisions
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<div class="hedgedocs-infobox-title hedgedocs-notice-header">Shader Overview</div> | <div class="hedgedocs-infobox-title hedgedocs-notice-header">Shader Behavior Overview</div> | ||
<div class="hedgedocs-notice-content"><b>Shader model:</b> | <div class="hedgedocs-notice-content"><b>Shader model:</b> | ||
[[Shadow_Generations_Standard_Shader_Behaviors#Shader_Models|[{{{model}}}] {{#switch: {{{model}}} | [[Shadow_Generations_Standard_Shader_Behaviors#Shader_Models|[{{{model}}}] {{#switch: {{{model}}} |
Revision as of 22:02, 10 August 2025
No description.
Parameter | Description | Type | Status | |
---|---|---|---|---|
Model | model | Which shader model to use (0-7) | Number | required |
No opaque mesh layer | no_opaque_layer | Shader does not support opaque mesh layers | Boolean | optional |
No punch-through mesh layer | no_punch_through_layer | Shader does not support punch-through mesh layers | Boolean | optional |
Transparency noise dithering | noise_dithering | Shader uses transparency dithering | Boolean | optional |
No transparent mesh layer | no_transparent_layer | Shader does not support transparent mesh layers | Boolean | optional |
No noise | no_noise | Shader does not support the noise user model | Boolean | optional |
No global illumination | no_gi | Shader does not support baked global illumination | Boolean | optional |
No billboard mode | no_billboard | Shader does not support billboard mode | Boolean | optional |
No bone weights | no_weights | Shader does not support bone weights | Boolean | optional |
No bone 8-weights | no_8_weights | Shader does not support more than 4 bone weights | Boolean | optional |
Multi tangent | multi_tangent | Shader supports using a second set of tangents | Boolean | optional |
No instancing | no_instancing | Shader does not support instancing | Boolean | optional |
No compute instancing | no_compute_instancing | Shader does not compute instancing | Boolean | optional |
Examples
Shader Behavior Overview
Shader model:
Shader Behavior Overview
Shader model:
[2] Standard (PBR)
Supports:
Shader Behavior Overview
Shader Behavior Overview
Shader model:
[4] Anisotropic Reflections (PBR)
Does not support: