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Template:SXSG Shader Behavior: Difference between revisions

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Added VAT not-supports
 
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</ul>
</ul>


}}{{#ifexpr: {{{no_opaque_layer|0}}} or {{{no_punch_through_layer|0}}} or {{{no_transparent_layer|0}}} or {{{no_noise|0}}} or {{{no_gi|0}}} or {{{no_billboard|0}}} or {{{no_weights|0}}} or {{{no_8_weights|0}}} or {{{no_instancing|0}}} or {{{no_compute_instancing|0}}} |
}}{{#ifexpr: {{{no_opaque_layer|0}}} or {{{no_punch_through_layer|0}}} or {{{no_transparent_layer|0}}} or {{{no_noise|0}}} or {{{no_gi|0}}} or {{{no_billboard|0}}} or {{{no_weights|0}}} or {{{no_8_weights|0}}} or {{{no_vat|0}}} or {{{no_vat_mode_2|0}}} or {{{no_instancing|0}}} or {{{no_compute_instancing|0}}} |


<br/><b>Does not support:</b>
<br/><b>Does not support:</b>
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{{#ifexpr: {{{no_weights|0}}}|<li>[[Shadow_Generations_Standard_Shader_Behaviors#Bone_Weights|Bone weights]]</li>}}
{{#ifexpr: {{{no_weights|0}}}|<li>[[Shadow_Generations_Standard_Shader_Behaviors#Bone_Weights|Bone weights]]</li>}}
{{#ifexpr: {{{no_8_weights|0}}}|<li>[[Shadow_Generations_Standard_Shader_Behaviors#Bone_Weights|Bone 8-weights]]</li>}}
{{#ifexpr: {{{no_8_weights|0}}}|<li>[[Shadow_Generations_Standard_Shader_Behaviors#Bone_Weights|Bone 8-weights]]</li>}}
{{#ifexpr: {{{no_vat|0}}}|<li>[[Shadow_Generations_Standard_Shader_Behaviors#Vertex_Animation_Textures|Vertex Animation Textures]]</li>}}
{{#ifexpr: {{{no_vat_mode_2|0}}}|<li>[[Shadow_Generations_Standard_Shader_Behaviors#Vertex_Color_VAT_Direction|VAT vertex color directions]]</li>}}
{{#ifexpr: {{{no_instancing|0}}}|<li>[[Shadow_Generations_Standard_Shader_Behaviors#Instancing|Instancing]]</li>}}
{{#ifexpr: {{{no_instancing|0}}}|<li>[[Shadow_Generations_Standard_Shader_Behaviors#Instancing|Instancing]]</li>}}
{{#ifexpr: {{{no_compute_instancing|0}}}|<li>[[Shadow_Generations_Standard_Shader_Behaviors#Compute_instancing|Compute instancing]]</li>}}
{{#ifexpr: {{{no_compute_instancing|0}}}|<li>[[Shadow_Generations_Standard_Shader_Behaviors#Compute_instancing|Compute instancing]]</li>}}
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"label": "Multi tangent",
"label": "Multi tangent",
"description": "Shader supports using a second set of tangents",
"description": "Shader supports using a second set of tangents",
"type": "boolean",
"required": false
},
        "no_vat": {
"label": "No VAT",
"description": "Shader does not support Vertex animation textures",
"type": "boolean",
"required": false
},
        "no_vat_mode_2": {
"label": "No VAT mode 2",
"description": "Shader does not support the second VAT mode",
"type": "boolean",
"type": "boolean",
"required": false
"required": false
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| no_weights = 1
| no_weights = 1
| no_8_weights = 1
| no_8_weights = 1
| no_vat = 1
| no_vat_mode_2 = 1
| no_instancing = 1
| no_instancing = 1
| no_compute_instancing = 1
| no_compute_instancing = 1

Latest revision as of 12:42, 11 August 2025


No description.

Template parameters[Edit template data]

ParameterDescriptionTypeStatus
Modelmodel

Which shader model to use (0-7)

Numberrequired
No opaque mesh layerno_opaque_layer

Shader does not support opaque mesh layers

Booleanoptional
No punch-through mesh layerno_punch_through_layer

Shader does not support punch-through mesh layers

Booleanoptional
Transparency noise ditheringnoise_dithering

Shader uses transparency dithering

Booleanoptional
No transparent mesh layerno_transparent_layer

Shader does not support transparent mesh layers

Booleanoptional
No noiseno_noise

Shader does not support the noise user model

Booleanoptional
No global illuminationno_gi

Shader does not support baked global illumination

Booleanoptional
No billboard modeno_billboard

Shader does not support billboard mode

Booleanoptional
No bone weightsno_weights

Shader does not support bone weights

Booleanoptional
No bone 8-weightsno_8_weights

Shader does not support more than 4 bone weights

Booleanoptional
Multi tangentmulti_tangent

Shader supports using a second set of tangents

Booleanoptional
No VATno_vat

Shader does not support Vertex animation textures

Booleanoptional
No VAT mode 2no_vat_mode_2

Shader does not support the second VAT mode

Booleanoptional
No instancingno_instancing

Shader does not support instancing

Booleanoptional
No compute instancingno_compute_instancing

Shader does not compute instancing

Booleanoptional

Examples

Shader Behavior Overview
Shader model:

   [1] Unlit


Shader Behavior Overview
Shader model:

   [2] Standard (PBR)
Supports:



Shader Behavior Overview
Shader model:

   [4] Anisotropic Reflections (PBR)
Does not support:


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