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Template:Shader Documentation: Difference between revisions

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Justin113D (talk | contribs)
Table contents added
Justin113D (talk | contribs)
Added shader behavior overview parameters
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[[{{{game}}} Shaders|Return to shaders list]]
[[{{{game}}} Shaders|Return to shaders list]]
== Overview ==
== Overview ==
{{SXSG Shader Behavior
{{#invoke:ShaderDoc|create_sbo|game={{{game}}}|parameters={{{sbo|}}}}}
| model = 2
}}
{{{overview}}}
{{{overview}}}
{{#if:{{{related shaders|}}}|
{{#if:{{{related shaders|}}}|
Line 54: Line 52:
{{!}}-
{{!}}-
!Shader Features
!Shader Features
{{#invoke:ShaderDoc|technical_features
{{#invoke:ShaderDoc|technical_features|{{{features}}}}}
|features={{{features}}}
}}
{{!}}}|}}</includeonly>
{{!}}}|}}</includeonly>
<noinclude>
<noinclude>
<templatedata>
<templatedata>
{
{
"params": {
    "params": {
         "game": {
         "game": {
"label": "Game",
            "label": "Game",
"description": "Which game this shader belongs to",
            "description": "Which game this shader belongs to",
"type": "string",
            "type": "string",
"required": true
            "required": true
},
        },
"shader name": {
        "shader name": {
"label": "Shader name",
            "label": "Shader name",
"description": "The name of the shader",
            "description": "The name of the shader",
"type": "string",
            "type": "string",
"required": true
            "required": true
},
        },
"overview": {
        "sbo": {
"label": "Overview",
            "label": "Shader behavior overview",
"description": "Overview content",
            "description": "Parameters for the shader behavior overview",
"type": "content",
            "type": "string",
"required": true
            "required": false
},
        },
"related shaders": {
        "overview": {
"label": "Related shaders",
            "label": "Overview",
"description": "List of related shaders",
            "description": "Overview content",
"type": "string",
            "type": "content",
"required": false
            "required": true
},
        },
        "related shaders": {
            "label": "Related shaders",
            "description": "List of related shaders",
            "type": "string",
            "required": false
        },
         "behavior": {
         "behavior": {
"label": "Behavior",
            "label": "Behavior",
"description": "Behavior content",
            "description": "Behavior content",
"type": "content",
            "type": "content",
"required": false
            "required": false
},
        },
         "vertex color": {
         "vertex color": {
"label": "Vertex color",
            "label": "Vertex color",
"description": "Vertex color behavior",
            "description": "Vertex color behavior",
"type": "content",
            "type": "content",
"required": false
            "required": false
},
        },
         "textures": {
         "textures": {
"label": "Textures",
            "label": "Textures",
"description": "Texture table contents; Fields seperated by commas, column spans specified by underscores and rows seperated by semicolons",
            "description": "Texture table contents; Fields seperated by commas, column spans specified by underscores and rows seperated by semicolons",
"type": "content",
            "type": "content",
"required": false
            "required": false
},
        },
         "parameters": {
         "parameters": {
"label": "Parameters",
            "label": "Parameters",
"description": "Parameter table contents; Fields seperated by commas, column spans specified by underscores and rows seperated by semicolons",
            "description": "Parameter table contents; Fields seperated by commas, column spans specified by underscores and rows seperated by semicolons",
"type": "content",
            "type": "content",
"required": false
            "required": false
},
        },
         "technical": {
         "technical": {
"label": "Technical",
            "label": "Technical",
"description": "Technical information",
            "description": "Technical information",
"type": "content",
            "type": "content",
"required": false
            "required": false
},
        },
         "features": {
         "features": {
"label": "Shader features (technical)",
            "label": "Shader features (technical)",
"description": "List of technical features that the shader has been compiled with",
            "description": "List of technical features that the shader has been compiled with",
"type": "content",
            "type": "content",
"required": false
            "required": false
}
        }
}
    }
}
}
</templatedata>
</templatedata>
WIP


== Example ==
== Example ==
Line 134: Line 136:


| shader name = Common_dpn
| shader name = Common_dpn
| sbo = model=2,
no_opaque_layer,
no_punch_through_layer,
noise_dithering


| overview = A standard PBR shader with no special behavior.
| overview = A standard PBR shader with no special behavior.

Revision as of 21:20, 17 August 2025



No description.

Template parameters[Edit template data]

ParameterDescriptionTypeStatus
Gamegame

Which game this shader belongs to

Stringrequired
Shader nameshader name

The name of the shader

Stringrequired
Shader behavior overviewsbo

Parameters for the shader behavior overview

Stringoptional
Overviewoverview

Overview content

Contentrequired
Related shadersrelated shaders

List of related shaders

Stringoptional
Behaviorbehavior

Behavior content

Contentoptional
Vertex colorvertex color

Vertex color behavior

Contentoptional
Texturestextures

Texture table contents; Fields seperated by commas, column spans specified by underscores and rows seperated by semicolons

Contentoptional
Parametersparameters

Parameter table contents; Fields seperated by commas, column spans specified by underscores and rows seperated by semicolons

Contentoptional
Technicaltechnical

Technical information

Contentoptional
Shader features (technical)features

List of technical features that the shader has been compiled with

Contentoptional

Example

Return to shaders list

Overview

Shader Behavior Overview

A standard PBR shader with no special behavior.

Related shaders

Behavior

Lorem ipsum.

Vertex Colors

  • Color is multiplied into the diffuse texture color
  • Alpha is multiplied into the diffuse texture alpha

Material Inputs

Textures

Name

Index

UV Index

Kind

Red

Green

Blue

Alpha

diffuse 0 0 Albedo Albedo color Transparency
test 1 2 N/A N/A N/A N/A N/A

Parameters

Name

X

Y

Z

W

diffuse Albedo color N/A
PBRFactor Specular factor Smoothness factor Metallic factor N/A

Technical

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Shader Features
is_compute_instancing
is_use_tex_srt_anim
enable_deferred_rendering
enable_alpha_threshold
is_use_gi_prt
is_use_gi_sg
is_use_gi


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