Jump to content

Template:Shader Documentation: Difference between revisions

From HedgeDocs
Justin113D (talk | contribs)
Added shader behavior overview parameters
Justin113D (talk | contribs)
Added clear for the sbo
Line 15: Line 15:
=== Vertex Colors ===
=== Vertex Colors ===
{{{vertex color|Shader does not use vertex colors}}}
{{{vertex color|Shader does not use vertex colors}}}
<div style="clear: both"/>


== Material Inputs ==
== Material Inputs ==

Revision as of 21:21, 17 August 2025



No description.

Template parameters[Edit template data]

ParameterDescriptionTypeStatus
Gamegame

Which game this shader belongs to

Stringrequired
Shader nameshader name

The name of the shader

Stringrequired
Shader behavior overviewsbo

Parameters for the shader behavior overview

Stringoptional
Overviewoverview

Overview content

Contentrequired
Related shadersrelated shaders

List of related shaders

Stringoptional
Behaviorbehavior

Behavior content

Contentoptional
Vertex colorvertex color

Vertex color behavior

Contentoptional
Texturestextures

Texture table contents; Fields seperated by commas, column spans specified by underscores and rows seperated by semicolons

Contentoptional
Parametersparameters

Parameter table contents; Fields seperated by commas, column spans specified by underscores and rows seperated by semicolons

Contentoptional
Technicaltechnical

Technical information

Contentoptional
Shader features (technical)features

List of technical features that the shader has been compiled with

Contentoptional

Example

Return to shaders list

Overview

Shader Behavior Overview

A standard PBR shader with no special behavior.

Related shaders

Behavior

Lorem ipsum.

Vertex Colors

  • Color is multiplied into the diffuse texture color
  • Alpha is multiplied into the diffuse texture alpha

Material Inputs

Textures

Name

Index

UV Index

Kind

Red

Green

Blue

Alpha

diffuse 0 0 Albedo Albedo color Transparency
test 1 2 N/A N/A N/A N/A N/A

Parameters

Name

X

Y

Z

W

diffuse Albedo color N/A
PBRFactor Specular factor Smoothness factor Metallic factor N/A

Technical

lorem ipsum.

Shader Features
is_compute_instancing
is_use_tex_srt_anim
enable_deferred_rendering
enable_alpha_threshold
is_use_gi_prt
is_use_gi_sg
is_use_gi


Cookies help us deliver our services. By using our services, you agree to our use of cookies.