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12 September 2025
- 11:3411:34, 12 September 2025 HedgeBake (hist | edit) [349 bytes] NextinHKRY (talk | contribs) (Create initial HedgeBake page) Tag: Visual edit
7 September 2025
- 18:2418:24, 7 September 2025 Sonic the Hedgehog (2006) Shaders (hist | edit) [8,815 bytes] IsaacMarovitz (talk | contribs) (Initial List)
6 September 2025
- 13:2713:27, 6 September 2025 SonicColorsXTBConv (hist | edit) [514 bytes] NextinHKRY (talk | contribs) (Created page with "{{ToolInfobox|title=SonicColorsXTBConv|author=TheExentist151|website=https://github.com/TheExentist151/SonicColorsXTBConv|download=https://github.com/TheExentist151/SonicColorsXTBConv/releases/tag/2.1.0|image=}} '''SonicColorsXTBConv''' is a tool to edit <code>.xtb</code> files from '''Sonic Colors, Sonic Unleashed, Sonic Generations''' and '''Mario & Sonic at the London 2012 Olympic Games'''. == Usage == <code>SonicColorsXTBConv.exe <input file> <format version> (or yo...") Tag: Visual edit
2 September 2025
- 21:5621:56, 2 September 2025 ACB Audio Injection (hist | edit) [6,841 bytes] Kwasior (talk | contribs) (Created the tutorial) Tag: Visual edit: Switched
25 August 2025
- 15:3015:30, 25 August 2025 Shadow Generations Shaders - DistanceBlend dpn (hist | edit) [3,753 bytes] Justin113D (talk | contribs) (Created page with "{{Shader Documentation | game = Shadow Generations | shader name = Blend_dpndpn | sbo = model=2, no_transparent_layer, no_noise, no_compute_instancing | overview = An advanced PBR shader that uses distance blending to blend between 3 sets of textures. | related shaders = Blend_dpndpn, Blend_dpnbdpn, BlendDetail_dndnd, BlendDetail_dpndpnn, Detail_dpndpn, Detail_dpnn, Direct...")
- 14:0314:03, 25 August 2025 Shadow Generations Shaders - DirectionBlend dpndpnn (hist | edit) [4,817 bytes] Justin113D (talk | contribs) (Added page) Tag: Visual edit: Switched
- 12:0212:02, 25 August 2025 Shadow Generations Shaders - DirectionBlend dpnndpn (hist | edit) [6,329 bytes] Justin113D (talk | contribs) (Created page with "{{Shader Documentation | game = Shadow Generations | shader name = DirectionBlend_dpnndpn | sbo = model=2, no_noise, no_transparent_layer | overview = An advanced PBR shader that uses directional blending to interpolate between two texture sets. | related shaders = Blend_dpnbdpn, Blend_dpndpn, BlendDetail_dndnd, BlendDetail_dpndpnn, Detail_dpndpn, Detail_dpnn, DirectionB...")
- 10:5810:58, 25 August 2025 Shadow Generations Shaders - DirectionBlend dpndpn (hist | edit) [4,347 bytes] Justin113D (talk | contribs) (Created page with "{{Shader Documentation | game = Shadow Generations | shader name = DirectionBlend_dpndpn | sbo = model=2, no_noise, no_transparent_layer | overview = An advanced PBR shader that uses directional blending to interpolate between two texture sets. | related shaders = Blend_dpnbdpn, Blend_dpndpn, BlendDetail_dndnd, BlendDetail_dpndpnn, Detail_dpndpn, Detail_dpnn, DirectionBl...")
23 August 2025
- 22:5222:52, 23 August 2025 Shadow Generations Shaders - BlendDetail dndnd (hist | edit) [3,586 bytes] Justin113D (talk | contribs) (Created page with "{{Shader Documentation | game = Shadow Generations | shader name = BlendDetail_dndnd | sbo = model=2, no_noise, no_compute_instancing, no_transparent_layer, no_punch_through_layer | overview = An advanced PBR shader that uses * vertex alpha to blend between two albedo textures * distance blending to apply detail Hedgehog Engine 2 - T...")