Player State Maps
Appearance
Player State Maps in Sonic the Hedgehog (2006) define possible character states for each player context. These each have a unique identifier, and are loaded in scripting by OpenState() calls. All possible states, description of their behaviors, and implementation locations are outlined in Player State IDs.
Player State Maps
Sonic
| Map Address | Constructor Address | State Count | Default State |
|---|---|---|---|
| 0x82B15D58 | 0x821B5BB8 | 57 | 0x00 |
| Category | Name | ID |
|---|---|---|
| Sonic | Wait | 0x00 |
| Sonic | Walk | 0x01 |
| Sonic | Run | 0x02 |
| Sonic | Fall | 0x03 |
| Sonic | Jump | 0x04 |
| Common | Jump | 0x05 |
| Common | Brake | 0x06 |
| Common | Quick Turn | 0x07 |
| Common | Dead | 0x08 |
| Common | Damage Light | 0x09 |
| Common | Push | 0x0A |
| Common | Damage | 0x0B |
| Common | Grind | 0x0C |
| Common | Edge Grab | 0x0D |
| Common | Edge Type A | 0x0E |
| Common | Edge Type B | 0x0F |
| Common | Ottotto | 0x10 |
| Common | Spring | 0x11 |
| Sonic | Wide Spring | 0x12 |
| Common | Dash Panel | 0x14 |
| Common | Spring Type B | 0x13 |
| Common | Jump Panel | 0x15 |
| Sonic | Goal | 0x16 |
| Common | Invincible | 0x17 |
| Common | Wind | 0x18 |
| Common | Landing | 0x19 |
| Common | Don't Move | 0x1A |
| Common | Up-Down Reel | 0x1B |
| Common | Pole | 0x1E |
| Common | Chain Jump Land | 0x1F |
| Common | Rainbow Ring | 0x20 |
| Common | Wall Wait | 0x21 |
| Common | Rope Land | 0x22 |
| Common | Talk | 0x25 |
| Common | Psi-Grabbed | 0x26 |
| Sonic | Spring Type D | 0x27 |
| Common | Stun | 0x28 |
| Common | Rodeo | 0x29 |
| Common | Balancer | 0x2A |
| Sonic | Water Slider | 0x2B |
| Common | Amigo Swap | 0x30 |
| Common | Amigo Chase | 0x31 |
| Sonic | Purple Gem | 0x24 |
| Sonic | Gem Throw | 0x2E |
| Sonic | Gem Snipe | 0x2F |
| Sonic | Homing Smash | 0x41 |
| Sonic | Homing Attack | 0x42 |
| Sonic | Homing After | 0x43 |
| Sonic | Sliding | 0x44 |
| Sonic | Spin Attack | 0x45 |
| Sonic | Spin Dash | 0x46 |
| Sonic | Bounce | 0x47 |
| Sonic | Light Dash | 0x48 |
| Sonic | Blue Gem | 0x49 |
| Sonic | Green Gem | 0x4A |
| Sonic | Green Gem Air | 0x4B |
| Sonic | Rainbow Gem | 0x4D |
Princess
| Map Address | Constructor Address | State Count | Default State |
|---|---|---|---|
| 0x82B16098 | 0x821B6098 | 43 | 0x00 |
| Category | Name | ID |
|---|---|---|
| Sonic | Wait | 0x00 |
| Sonic | Walk | 0x01 |
| Sonic | Run | 0x02 |
| Princess | Fall | 0x03 |
| Princess | Jump | 0x04 |
| Common | Jump | 0x05 |
| Common | Brake | 0x06 |
| Common | Quick Turn | 0x07 |
| Common | Dead | 0x08 |
| Common | Damage | 0x09 |
| Common | Damage | 0x0B |
| Common | Grind | 0x0C |
| Common | Edge | 0x0D |
| Common | Edge Type A | 0x0E |
| Common | Edge Type B | 0x0F |
| Common | Ottotto | 0x10 |
| Princess | Spring | 0x11 |
| Sonic | Wide Spring | 0x12 |
| Common | Dash Panel | 0x14 |
| Common | Spring Type B | 0x13 |
| Common | Jump Panel | 0x15 |
| Sonic | Goal | 0x16 |
| Common | Invincible | 0x17 |
| Common | Wind | 0x18 |
| Common | Landing | 0x18 |
| Common | Don't Move | 0x1A |
| Common | Pole | 0x1E |
| Common | Chain Jump | 0x1F |
| Common | Rainbow Ring | 0x20 |
| Common | Wall Wait | 0x21 |
| Common | Rope Land | 0x22 |
| Common | Tarzan | 0x1C |
| Princess | Bungee | 0x1D |
| Common | Amigo | 0x30 |
| Common | Amigo Chase | 0x31 |
| Common | Talk | 0x25 |
| Sonic | Homing Smash | 0x41 |
| Princess | Homing Attack | 0x42 |
| Princess | Homing After | 0x43 |
| Sonic | Sliding | 0x44 |
| Sonic | Light Dash | 0x48 |
| Common | Up-Down Reel | 0x1B |
| Princess | Water Walk | 0x35 |
Shadow
| Map Address | Constructor Address | State Count | Default State |
|---|---|---|---|
| 0x82B161F0 | 0x821B5C88 | 58 | 0x00 |
| Category | Name | ID |
|---|---|---|
| Shadow | Wait | 0x00 |
| Shadow | Walk | 0x01 |
| Shadow | Run | 0x02 |
| Shadow | Fall | 0x03 |
| Shadow | Jump | 0x04 |
| Common | Jump | 0x05 |
| Common | Brake | 0x06 |
| Common | Quick Turn | 0x07 |
| Common | Dead | 0x08 |
| Common | Damage | 0x09 |
| Common | Push | 0x0A |
| Common | Damage | 0x0B |
| Common | Grind | 0x0C |
| Common | Edge | 0x0D |
| Common | Edge Type A | 0x0E |
| Common | Edge Type B | 0x0F |
| Common | Ottotto | 0x10 |
| Common | Spring Type A | 0x11 |
| Shadow | Wide Spring | 0x12 |
| Common | Dash Panel | 0x14 |
| Common | Spring Type B | 0x13 |
| Common | Jump Panel | 0x15 |
| Common | Goal | 0x16 |
| Common | Invincible | 0x17 |
| Common | Wind | 0x18 |
| Common | Landing | 0x19 |
| Common | Don't Move | 0x1A |
| Common | Up-Down Reel | 0x1B |
| Common | Pole | 0x1E |
| Common | Chain Jump | 0x1F |
| Common | Rainbow Ring | 0x20 |
| Common | Talk | 0x25 |
| Common | Psi-Grabbed | 0x26 |
| Common | Stun | 0x28 |
| Common | Rodeo | 0x29 |
| Common | Balancer | 0x2A |
| Common | Amigo | 0x30 |
| Common | Amigo Chase | 0x31 |
| Shadow | Light Dash | 0x48 |
| Shadow | Homing Release | 0x42 |
| Shadow | Homing After | 0x43 |
| Shadow | Overdrive | 0x51 |
| Shadow | Chaos Spear | 0x52 |
| Shadow | Chaos Spear After | 0x53 |
| Shadow | Chaos Blast | 0x54 |
| Shadow | Chaos Charge | 0x55 |
| Shadow | Chaos Smash | 0x56 |
| Shadow | Chaos Attack | 0x57 |
| Shadow | Chaos Snap | 0x58 |
| Shadow | Spin Kick | 0x59 |
| Shadow | Edge Attack | 0x5A |
| Shadow | Vehicle Take | 0x6D |
| Shadow | Autotake | 0x6E |
| Shadow | Hover Ride | 0x71 |
| Shadow | Bike Ride | 0x6F |
| Shadow | Glider Ride | 0x72 |
| Shadow | Jeep Ride | 0x70 |
| Shadow | Vehicle Exit | 0x73 |
Silver
- 82B15F23 - Wait
- 82B15F2B - Walk
- 82B15F33 - Run
- 82B15F3B - Fall
- 82B15F43 - Jump
- 82B15F53 - Stop
- 82B15F5B - Quick Turn
- 82B15F63 - Dead
- 82B15F6B - Damage Light
- 82B15F73 - Push
- 82B15F7B - Grind
- 82B15F83 - Common Edge Grab
- 82B15F8B - Common Edge (Unknown)
- 82B15F93 - Common Edge Jump
- 82B15F9B - Spring
- 82B15FA3 - Wide Spring/Rope
- 82B15FAB - Dash Panel
- 82B15FB3 - Spring Type B/Unknown 19
- 82B15FBB - Jump Panel
- 82B15FC3 - Goal
- 82B15FCB - Goal Loop
- 82B15FD3 - Wind
- 82B15FDB - Landing
- 82B15FE3 - Don't Move
- 82B15FEB - Updown Reel
- 82B15FF3 - Pole
- 82B15FFB - Chainjump Land
- 82B16003 - Rainbow Ring
- 82B1600B - Talk
- 82B16013 - Piyori/Stun
- 82B1601B - Tarzan
- 82B16023 - Amigo Swap
- 82B1602B - Amigo Chase (?)
- 82B16033 - Rodeo
- 82B1603B - Balancer/AQA Ball
- 82B16043 - Teleport Dash
- 82B1604B - Float
- 82B16053 - Lift
- 82B1605B - ESP Mark
- 82B16063 - Grab All
- 82B1606B - Psychoshock
- 82B16073 - Stun Slap (Ground)
- 82B1607B - Stun Slap (Air)
- 82B16083 - Throw (Ground)
- 82B1608B - Throw (Air)
- 82B16093 - Unknown 64
Omega
- 82B168B3 - Wait
- 82B168BB - Walk
- 82B168C3 - Run
- 82B168CB - Fall
- 82B168D3 - Jump
- 82B168DB - Jump Water
- 82B168E3 - Stop
- 82B168EB - Quick Turn
- 82B168F3 - Dead
- 82B168FB - Damage Light
- 82B16903 - Push
- 82B1690B - Bonk
- 82B16913 - Grind
- 82B1691B - Common Edge Grab
- 82B16923 - Common Edge (Unknown)
- 82B1692B - Common Edge Jump
- 82B16933 - Spring
- 82B1693B - Wide Spring/Rope
- 82B16943 - Dash Panel
- 82B1694B - Spring Type B/Unknown 13
- 82B16953 - Jump Panel
- 82B1695B - Goal
- 2B16963 - Goal Loop
- 82B1696B - Wind
- 82B16973 - Landing
- 82B1697B - Don't Move
- 82B16983 - Updown Reel
- 82B1698B - Pole
- 82B16993 - Chainjump Land
- 82B1699B - Rainbow Ring
- 82B169A3 - Talk
- 82B169AB - Hover
- 82B169B3 - Omega Launcher
- 82B169BB - Lock On Laser
- 82B169C3 - Amigo Swap
- 82B169CB - Amigo Chase (?)
- 82B169D3 - Hold
Amy
- 82B169DB - Wait
- 82B169E3 - Walk
- 82B169EB - Run
- 82B169F3 - Fall
- 82B169FB - Jump
- 82B16A03 - Jump Water
- 82B16A0B - Stop
- 82B16A13 - Quick Turn
- 82B16A1B - Dead
- 82B16A23 - Damage Light
- 82B16A2B - Push
- 82B16A33 - Bonk
- 82B16A3B - Grind
- 82B16A43 - Common Edge Grab
- 82B16A4B - Common Edge (Unknown)
- 82B16A53 - Common Edge Jump
- 82B16A5B - Ottotto/Balancing
- 82B16A63 - Spring
- 82B16A6B - Wide Spring/Rope
- 82B16A73 - Dash Panel
- 82B16A7B - Spring Type B/Unknown 19
- 82B16A83 - Jump Panel
- 82B16A8B - Goal
- 82B16A93 - Goal Loop
- 82B16A9B - Wind
- 82B16AA3 - Landing
- 82B16AAB - Don't Move
- 82B16AB3 - Updown Reel
- 82B16ABB - Pole
- 82B16AC3 - Chainjump Land
- 82B16ACB - Rainbow Ring
- 82B16AD3 - Wall Wait
- 82B16ADB - Rope Land
- 82B16AE3 - Amigo Swap
- 82B16AEB - Amigo Chase (?)
- 82B16AF3 - Hold
- 82B16AFB - Talk
- 82B16B03 - Pray/Stealth Start
- 82B16B0B - Surprised/Stealth End
- 82B16B13 - Jump Double 0 (Charge)
- 82B16B1B - Hammer Attack
- 82B16B23 - Jump Double 1 (Release)
Blaze
- 82B16B2B - Wait
- 82B16B33 - Walk
- 82B16B3B - Run
- 82B16B43 - Fall
- 82B16B4B - Jump
- 82B16B53 - Jump Water
- 82B16B5B - Stop
- 82B16B63 - Quick Turn
- 82B16B6B - Dead
- 82B16B73 - Damage Light
- 82B16B7B - Push
- 82B16B83 - Bonk
- 82B16B8B - Grind
- 82B16B93 - Common Edge Grab
- 82B16B9B - Common Edge (Unknown)
- 82B16BA3 - Common Edge Jump
- 82B16BAB - Ottotto/Balancing
- 82B16BB3 - Spring
- 82B16BBB - Wide Spring/Rope
- 82B16BC3 - Dash Panel
- 82B16BCB - Spring Type B/Unknown 19
- 82B16BD3 - Jump Panel
- 82B16BDB - Goal
- 82B16BE3 - Goal Loop
- 82B16BEB - Wind
- 82B16BF3 - Landing
- 82B16BFB - Don't Move
- 82B16C03 - Updown Reel
- 82B16C0B - Pole
- 82B16C13 - Chainjump Land
- 82B16C1B - Rainbow Ring
- 82B16C23 - Wall Wait
- 82B16C2B - Rope Land
- 82B16C33 - Amigo Swap
- 82B16C3B - Amigo Chase (?)
- 82B16C43 - Hold
- 82B16C4B - Talk
- 82B16C53 - Accel Tornado
- 82B16C5B - Spinning Claw
- 82B16C63 - Fire Claw
- 82B16C6B - Homing After
Knuckles
- 82B16C73 - Wait
- 82B16C7B - Walk
- 82B16C83 - Run
- 82B16C8B - Fall
- 82B16C93 - Jump
- 82B16C9B - Jump Water
- 82B16CA3 - Stop
- 82B16CAB - Quick Turn
- 82B16CB3 - Dead
- 82B16CBB - Damage Light
- 82B16CC3 - Push
- 82B16CCB - Bonk
- 82B16CD3 - Grind
- 82B16CDB - Common Edge Grab
- 82B16CE3 - Common Edge (Unknown)
- 82B16CEB - Common Edge Jump
- 82B16CF3 - Spring
- 82B16CFB - Wide Spring/Rope
- 82B16D03 - Dash Panel
- 82B16D0B - Spring Type B/Unknown 19
- 82B16D13 - Jump Panel
- 82B16D1B - Goal
- 82B16D23 - Goal Loop
- 82B16D2B - Wind
- 82B16D33 - Landing
- 82B16D3B - Don't Move
- 82B16D43 - Chainjump Land
- 82B16D4B - Rainbow Ring
- 82B16D53 - Wall Wait
- 82B16D5B - Rope Land
- 82B16D63 - Climb
- 82B16D6B - Glide
- 82B16D73 - Glide End
- 82B16D7B - Updown Reel
- 82B16D83 - Amigo Swap
- 82B16D8B - Amigo Chase (?)
- 82B16D93 - Hold
- 82B16D9B - Talk
- 82B16DA3 - Heat Knuckle
- 82B16DAB - Screwdriver
- 82B16DB3 - Screwdriver After
- 82B16DBB - Screw Dive/Groundshaker
Rouge
- 82B16DC3 - Wait
- 82B16DCB - Walk
- 82B16DD3 - Run
- 82B16DDB - Fall
- 82B16DE3 - Jump
- 82B16DEB - Jump Water
- 82B16DF3 - Stop
- 82B16DFB - Quick Turn
- 82B16E03 - Dead
- 82B16E0B - Damage Light
- 82B16E13 - Push
- 82B16E1B - Bonk
- 82B16E23 - Grind
- 82B16E2B - Common Edge Grab
- 82B16E33 - Common Edge (Unknown)
- 82B16E3B - Common Edge Jump
- 82B16E43 - Spring
- 82B16E4B - Wide Spring/Rope
- 82B16E53 - Dash Panel
- 82B16E5B - Spring Type B/Unknown 19
- 82B16E63 - Jump Panel
- 82B16E6B - Goal
- 82B16E73 - Goal Loop
- 82B16E7B - Wind
- 82B16E83 - Landing
- 82B16E8B - Don't Move
- 82B16E93 - Chainjump Landing
- 82B16E9B - Rainbow Ring
- 82B16EA3 - Wall Wait
- 82B16EAB - Rope Land
- 82B16EB3 - Climb
- 82B16EBB - Glide
- 82B16EC3 - Glide End
- 82B16ECB - Bomb Search Tap
- 82B16ED3 - Bomb Search Hold
- 82B16EDB - Tarzan
- 82B16EE3 - Amigo Swap
- 82B16EEB - Amigo Chase (?)
- 82B16EF3 - Hold
- 82B16EFB - Talk
- 82B16F03 - Purple Gem (used for Blast Jump)
- 82B16F0B - Air Bomb
- 82B16F13 - Multi Air Bomb
- 82B16F1B - Heart Mine
Tails
- 82B16F23 - Wait
- 82B16F2B - Walk
- 82B16F33 - Run
- 82B16F3B - Fall
- 82B16F43 - Jump
- 82B16F4B - Jump Water
- 82B16F53 - Stop
- 82B16F5B - Quick Turn
- 82B16F63 - Dead
- 82B16F6B - Damage Light
- 82B16F73 - Grind
- 82B16F7B - Spring
- 82B16FD3 - Wide Spring/Rope
- 82B16F8B - Dash Panel
- 82B16F93 - Spring Type B/Unknown 19
- 82B16F9B - Jump Panel
- 82B16FA3 - Goal
- 82B16FAB - Goal Loop
- 82B16FB3 - Wind
- 82B16FBB - Landing
- 82B16FC3 - Don't Move
- 82B16FCB - Updown Reel
- 82B16FD3 - Pole
- 82B16FDB - Chainjump Landing
- 82B16FE3 - Rainbow Ring
- 82B16FEB - Rope Land
- 82B16FF3 - Glide (used for Flying)
- 82B16FFB - Bomb Search Tap
- 82B17003 - Bomb Search Hold
- 82B1700B - Amigo Swap
- 82B17013 - Amigo Chase (?)
- 82B1701B - Hold
- 82B17023 - Talk
Super Sonic
- 82B17028 - Wait
- 82B17033 - Super Amigo Swap
- 82B1703B - Pole
- 82B17043 - Damage Light
- 82B1704B - Dead
- 82B17053 - Super Sonic/Shadow Attack
- 82B1705B - Goal
Super Shadow
- 82B17063 - Wait
- 82B1706B - Super Amigo Change
- 82B17073 - Amigo Swap
- 82B1707B - Damage Light
- 82B17083 - Dead
- 82B1708B - Super Sonic/Shadow Attack
- 82B17093 - Goal
Super Silver
- 82B1709B - Wait
- 82B170A3 - Super Amigo Change
- 82B170AB - Amigo Swap
- 82B170B3 - Damage Light
- 82B170BB - Dead
- 82B170C3 - Super Silver Attack
- 82B170CB - Goal