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11 July 2025
- 19:1219:12, 11 July 2025 Transparency Dithering (hist | edit) [2,780 bytes] Justin113D (talk | contribs) (Created page) Tag: Visual edit: Switched
- 19:0719:07, 11 July 2025 Mesh Layers (hist | edit) [1,697 bytes] Justin113D (talk | contribs) (Added page) Tag: Visual edit: Switched
- 18:4618:46, 11 July 2025 Hedgehog Engine 2 - Deferred Rendering (hist | edit) [2,522 bytes] Justin113D (talk | contribs) (Created page with "Deferred rendering is a rendering technique used in Hedgehog Engine 2 games. The “standard” way of rendering is called “forward rendering”, and simply draws one mesh after another, including all the lighting calculations. But since one mesh can hide a significant portion of another, many of those lighting calculations go to waste and could be better spent elsewhere. This is where deferred rendering comes in: Instead of calculating the lighting for every mesh in...") Tag: Visual edit: Switched
- 18:3618:36, 11 July 2025 Vertex Colors (hist | edit) [1,075 bytes] Justin113D (talk | contribs) (Added page contents) Tag: Visual edit
- 17:5317:53, 11 July 2025 Hedgehog Engine 2 - Physically Based Rendering (PBR) (hist | edit) [5,689 bytes] Justin113D (talk | contribs) (Added page contents) Tag: Visual edit originally created as "Hedgehog Engine 2 PBR"
- 17:0717:07, 11 July 2025 Hedgehog Engine 2 Rendering (hist | edit) [292 bytes] Justin113D (talk | contribs) (Created page with "{{DISPLAYTITLE:Hedgehog Engine 2 Rendering}} * Physically Based Rendering (PBR)") Tag: Visual edit: Switched originally created as "HE2 Rendering"
4 June 2025
- 02:5902:59, 4 June 2025 Skeletal Animation Editing (hist | edit) [1,922 bytes] AdelQue (talk | contribs) (Created page with "This page is an introductory page that will describe how to edit skeletal animations from Hedgehog Engine 2 games that utilize the <code>.pxd</code> file formats. === Required Tools: === * [https://www.blender.org/ Blender] * [https://github.com/WistfulHopes/FrontiersAnimDecompress/ PXD Animation Tools add-on for Blender] * [https://hedge-dev.github.io/HedgehogEngineBlenderIO/index.html Hedgehog Engine I/O extension for Blender] <small>(for having a model to animate...") Tag: Visual edit