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14 February 2025
- 10:4110:41, 14 February 2025 Sonic Generations Stage IDs (hist | edit) [8,118 bytes] NextinHKRY (talk | contribs) (Created page with "Stage IDs in Sonic Generations use the following format:<syntaxhighlight lang="text"> {stage_name_abbreviation}{3digit_stage_type} </syntaxhighlight>The three-digit stage type is usually 100 for Classic stages, 200 for Modern stages, and 000 for both. Missions add up to the last digit of the stage type from 0 to 9, while boss stages omit the stage type, and their abbreviation is the name of the boss with a "b" as a prefix. === Example === * '''cte200''' - City Escape '...") Tag: Visual edit
13 February 2025
- 23:2723:27, 13 February 2025 Sonic Unleashed Stage IDs (hist | edit) [11,684 bytes] NextinHKRY (talk | contribs) (Create page) Tag: Visual edit
- 23:0423:04, 13 February 2025 Shuriken (hist | edit) [722 bytes] NextinHKRY (talk | contribs) (Testing Editor, first iteration of the page) Tag: Visual edit
- 21:1021:10, 13 February 2025 Documentation (hist | edit) [1,309 bytes] PTKay (talk | contribs) (Created page with "This section contains documentation that specify how different files are set up, as well as other information that should help you mod certain Sonic games. Below you can see the games divided by the engine they use. In each engine, you can see documentation for every game using it, as well as more specific guides regarding a particular game. == Various Engines == == Hedgehog Engine == == SEGA NN ==") Tag: Visual edit
- 21:0821:08, 13 February 2025 Tools (hist | edit) [1,191 bytes] PTKay (talk | contribs) (Created page with "This section contains tools that allow you to mod certain aspects of a couple of Sonic games. Below you can see the games divided by the engine they use. In each engine, you can see common tools for every game using it, as well as more specific tools regarding a particular game.")