Shadow Generations Shaders - Emission_dpnEa
Appearance
Overview
Shader Behavior Overview
Shader model:
[2] Standard (PBR)
Does not support:
A standard PBR shader (including emission) and a luminance texture slot for additional brightness control.
Related shaders
Behavior
Multiplies the transparency
textures red channel into the emission
textures color.
Vertex Colors
- Color is multiplied into the
diffuse
texture color - Alpha is multiplied into the
emission
texture color
Material Inputs
Textures
Name | Index | UV Index | Kind | Red | Green | Blue | Alpha |
---|---|---|---|---|---|---|---|
diffuse
|
0 | 0 | Albedo | Albedo color | Opacity | ||
specular
|
0 | 0 | PRM | Specular factor; Gets multiplied by 0.25 |
Smoothness factor | Metallic factor | Ambient Occlusion |
normal
|
0 | 0 | Normal map | Normal map direction | N/A | N/A | |
emission
|
0 | 2 | Emission | Emission color | N/A | ||
transparency
|
0 | 3 | Luminance | Luminance; Multiplied into the emissive texture color
|
N/A | N/A | N/A |
Parameters
Name | X | Y | Z | W |
---|---|---|---|---|
ambient
|
(RGB) Multiplied into the emissive texture color
|
N/A | ||
Luminance
|
Luminance; Multiplied into the emissive texture color
|
N/A | N/A | N/A |
Technical
Shader Features |
---|
is_use_tex_srt_anim
|
enable_deferred_rendering
|
enable_alpha_threshold
|
is_use_gi_prt
|
is_use_gi_sg
|
is_use_gi
|
u_model_user_flag_0
|