Shadow Generations Shaders - Common_dpn
Appearance
Behavior
- Supports deferred rendering
- Supports compute instancing
- Supports transparency blending
- Supports transparency clipping
- Uses the PBR lighting model
- Uses weather effects
- Vertex colors, including alpha, get combined with the diffuse texture via multiplication. (Only if they are not already used for vertex animation textures)
Textures
diffuse
A standard albedo texture.
Uses alpha channel for transparency.
Uses the 1st UV channel.
specular
A standard PRM texture.
Uses the 1st UV channel.
normal
A standard normal map texture.
Attempts to use the 3rd UV channel.
Parameters
This shader does not use any parameters