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11 July 2025
19:05 | Upload log Justin113D talk contribs uploaded File:Punchthrough transparency example.png |
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N 18:51 | Hedgehog Engine 2 - Deferred Rendering 2 changes history +2,304 [Justin113D (2×)] | |||
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18:51 (cur | prev) +353 Justin113D talk contribs (Updated links) Tag: Visual edit: Switched | ||||
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18:46 (cur | prev) +1,951 Justin113D talk contribs (Created page with "Deferred rendering is a rendering technique used in Hedgehog Engine 2 games. The “standard” way of rendering is called “forward rendering”, and simply draws one mesh after another, including all the lighting calculations. But since one mesh can hide a significant portion of another, many of those lighting calculations go to waste and could be better spent elsewhere. This is where deferred rendering comes in: Instead of calculating the lighting for every mesh in...") Tag: Visual edit: Switched |