Jump to content

Related changes

Enter a page name to see changes on pages linked to or from that page. (To see members of a category, enter Category:Name of category). Changes to pages on your Watchlist are in bold.

Recent changes options Show last 50 | 100 | 250 | 500 changes in last 1 | 3 | 7 | 14 | 30 days
Hide registered users | Hide anonymous users | Hide my edits | Show bots | Hide minor edits
Show new changes starting from 08:40, 15 April 2026
 
Page name:
List of abbreviations:
N
This edit created a new page (also see list of new pages)
m
This is a minor edit
b
This edit was performed by a bot
(±123)
The page size changed by this number of bytes

14 April 2026

N    15:26  Sonic the Hedgehog (2006) LuaSystem Functions diffhist +636 Hyper talk contribs (Created page with "= LuaSystem = These functions are provided by <code>Sonicteam::LuaSystem</code>. == script.reload == {{Notice|type=info|content=This function is an alias of <code>Game.ExecScript</code>.}} === Description === Loads and executes the specified Lua script. This function expects a path to a <code>*.lub</code> file with a <code>*.lua</code> file extension. === Signature === script.reload(path) ==== Parame...")
N    15:25  Sonic the Hedgehog (2006) GameScript Functions diffhist +26,273 Hyper talk contribs (Created page with "{{Notice|type=info|content=When actors are referenced by name, they can be targeted on specific layers when formatted as <code>{set_layer}:{actor_name}</code> (without the brackets, of course). Otherwise, the actor names can be provided as-is.}} = GameScript = These functions are provided by <code>Sonicteam::GameScript</code>. == Signal == {{Notice|type=warn|content=This function is unused and has not been tested, information regarding it may be inaccurate.}} === Descr...")
N    15:25  Sonic the Hedgehog (2006) RenderAction Functions diffhist +10,933 Hyper talk contribs (Created page with "{{Notice|type=warn|content=This list is a work in progress!}} = RenderAction = These functions are provided for <code>Sonicteam::RenderAction</code> procedures. === Pixel Formats === {| class="wikitable" |+ !Name !Description |- |A8R8G8B8 |Used for 8-bit buffers (32bpp). |- |A16B16G16R16F |Used for 16-bit floating point buffers (64bpp). |- |A32B32G32R32F |Used for 32-bit floating point buffers (128bpp). |- |HDR |Used for bloom buffers. |- |R32F |Used for single channel...")
N    15:25  Sonic the Hedgehog (2006) EndingMode Functions diffhist +2,973 Hyper talk contribs (Created page with "= EndingMode = These functions are provided by <code>Sonicteam::EndingMode</code>. == Text == === Description === Creates a text entity for the staff roll. === Signature === Text(mode, unknown_1, text_card, unknown_2) ==== Parameters ==== {| class="wikitable" |+ !Parameter !Type !Description !Required? |- |mode |Pointer |A pointer to <code>Sonicteam::EndingMode</code>. |✔️ |- |unknown_1 |Number |This parameter is unimplemented. Usually 0.5. |✔️ |- |text_card...")
Cookies help us deliver our services. By using our services, you agree to our use of cookies.